Moon Queen – Luna Moonfang



1 – Moon Beam_-_10 – Multi Strike
2 – Stats________11 – Moon Finale
3 – Moon Beam_.._12 – Lunar glow
4 – Stats________13 – Lunar Glow
5 – Moon Beam_-_14 – Lunar Glow
6 – Moon Finale_-.15 – Lunar Glow
7 – Moon Beam -._16 – Moon Finale
8 – Multi Strike_._.
17 – Multi Strike
9 – Multi Strike_.._18-25 – Stats

Optional: Take Multi Strike if you face melee heroes in the lane. Last two levels of Multi strike can be got later, after Lunar glow (at lvl 15 and 17). 1-2 levels of multistrike is however very good before lunar glow for jungling/fast farm purposes. if your hero deals 100 damage, the first bounce does 65 damage, and the second 42,5 (100% damage incrase in the jungle), the third, 27,5 the fourth 18 damage. Do however you want.


Item build: Steam Boots – Soulscream ring x3 – Shrunken Head – Geometers Bane - Wingbow – Whispering Helm (can be got at any time) – Symbol of Rage – Flayer

Optional: Bottle.


Hero Basics:


Preferred lane: No preferrance – Any lane works.
Hero type: Carry
Item dependence: Very heavy

Early game power/Lane control: Medium

Mid game power: Medium
Late game power: Very Strong

Farming skills: Excellent

Gank power: Some, her ultimate does a great deal of damage and she has a great finishing nuke.
Hero Weakness: Needs alot of farm to be useful in mid / late game. Very low health pool.
Hero Strength: Deals amazing damage in late game if well farmed. Very strong ultimate.

Countered By: Early game casters/gankers: Torturer, Pyromancer, Thunderbringer, Glacius, Thunderbringer, Pebbles, Succubus, Ophelia. Also countered by disablers. Ganks, Totem of Kuldra.

Best Allies: Baby sitters so he can farm early game and net frags.Creep clearers so her ultimate deals full damage i e Behemoth or Wretched Hag. Immobilizers like Keeper of the Forest and Tempest.
Best against: Good versus all heroes in late game.

Overall hero strength: Medium
Suitable for newbies? Yes very easy to play.

Swiftblade – Yurnero

1 – Blade Frenzy__10 – Stats
2 – Stats________11 – Swift Slashes
3 – Blade Frenzy__12 – Way of the Sword
4 – Stats________13 – Way of the Sword
5 – Blade Frenzy__14 – Way of the Sword
6 – Swift Slashes_.15 – Way of the Sword
7 – Blade Frenzy__16 – Swift Slashes
8 – Stats________
17-21 – Stats
9 – Stats________22-25 – Counter attack

Item build: Enhanced Marchers – Runed Axe – Shield Breaker – Shrunken Head – Wingbow – Whispering Helm

Optional: Soulscream rings or Fortified Bracelets . Steam boots or Post Haste.


Hero Basics:


Preferred lane: Legion Bottom – Hellborne Top
Hero type: Carry
Item dependence: Heavy

Early game power/Lane control: Strong

Mid game power: Medium
Late game power: Strong

Farming skills: Excellent

Gank power: Some since his Blade Frenzy deals nice damage in early game. If an allied hero has a slow the opponent will take full damage.
Hero Weakness: Needs alot of farm to be useful in mid / late game.
Hero Strength: Deals alot of damage in late game if well farmed. Has some early game power if laned with a hero who has a stun or slow.

Countered by
: Early game casters: Torturer, Pyromancer, Glacius, Thunderbringer, Pebbles, Succubus. Also countered by ganks and disablers, Totem of Kuldra, Void Talisman.

Best Allies: Baby sitters, Demented Shaman, Glacius, Pollywog Priest, Venomancer and slowers/stunners like Hellbringer, Electrician, Puppet Master, Arachna
Best against: Magmus. Good versus melee heroes in the lane.

Overall hero strength: Medium
Suitable for newbies? Yes very easy to play.

Night Hound – Rikimauru

1 – Smoke Bomb__10 – Backstab
2 – Pounce_______11 – Invisibility
3 – Pounce_______12 – Smoke bomb
4 – Backstab.._.___13 – Smoke bomb
5 – Pounce____.__.14 – Smoke bomb
6 – Invisibility____15 – Stats
7 – Pounce_.___.__16 – Invisibility
8 – Backstab_____17-25 – Stats
9 – Backstab

Item build 1: Steam Boots – 3x Soulscream rings – Nullfire Blade – (Wingbow – Geometers Bane – Flayer – Whispering Helm)

Item build 2: Steam Boots – 3x Soulscream rings – Shield Breaker – (Wingbow – Flayer – Whispering helm).

Item build 3: Steam Boots – 3x Soulscream rings – Hack and Slash – (Wingbow – Flayer – Whispering helm).

Optional: Shrunken Head
.


Hero Basics:

Preferred lane: Legion Bottom – Hellborne Top
Hero type: Carry
Item dependence: Heavy

Early game power/Lane control: None

Mid game power: Some
Late game power: Strong

Farming skills: Low

Gank power: Some since he is invisible thus surprising the enemy.
Hero Weakness: Needs alot of farm and is weak early game.
Hero Strength: Deals alot of damage in late game if well farmed. Invisibility is strong since enemies cant detect you without anti invisibility gear.
Worst enemies: Arachna, Pestilence and Scout
.
Best Allies: Baby sitters so he can farm early game.
Best against: Heroes with low health pool in lategame.

Overall hero strength: Medium
Suitable for newbies? Yes very easy to play.

Pestilence – Guide to The New Slardar
The Dictionary.com defenition for Pestilence is something that is considered harmful, destructive, or evil.
This guide will show you how to take this bug, and turn him into his namesake. Pestilence (Pesty/Pest for short) is an amazing carry, argueably one of the best. He tears through agi carries, str tanks, and int nukers with ease. Played properly, he is quite simply, a pestilence to the other team.
First off, lets go over the basics
Pesty’s Skills/Stats

Stats
Attack Type=Melee
Attack Damage=51-59
Attack Range=100

Movementspeed=300
Turnrate=320

Armor=4.38
MagicArmor=5.5

Strength=21 (Main Attribute)
Agility=17
Intelligence=15

Strength per level=2.8
Agility per level=1.9
Intelligence per level=1.5

Skills
Flight

Pestilence takes limited flight
increasing his movement speed at the cost of taking increased damage.
Level 1 : +10% Movement speed,+10% Damage taken
Level 2 : +20% Movement speed,+10% Damage taken
Level 3 : +30% Movement speed,+10% Damage taken
Level 4 : +40% Movement speed,+10% Damage taken
Mana cost 50
Cooldown 45
Analysis: This is Pesty’s chase/escape/movement mechanism. At lvl 4 with no boots, you move at 420 ms. With steamboots you move at 511 (thats 11 under max kiddies). This skill is the one that a good pesty will either always be using, or always be on cooldown. Use it to chase, get somewhere, or escape. An amazing skill, useful in almost any situation.
Impale

Pestilence calls on the aid of his underground insect brethren to strike nearby enemies from underground. Enemies are impaled, causing them to be stunned and take damage, followed by reduced movement speed.
Level 1 : Stuns targets in 350 radius for 1 seconds, dealing 50 magic damages and slows movement speed by 20% for 2 seconds
Level 2 : Stuns targets in 350 radius for 1.5 seconds, dealing 100 magic damages and slows movement speed by 20% for 2 seconds
Level 3 : Stuns targets in 350 radius for 2.0 seconds, dealing 150 magic damages and slows movement speed by 20% for 2 seconds
Level 4 : Stuns targets in 350 radius for 2.5 seconds dealing 200 magic damages and slows movement speed by 20% for 2 seconds
Mana cost 80/95/105/115
Cooldown 8 seconds
Analysis: Pesty’s stun. The aoe for this stun is actually fairly large, so dont be afraid to use flight and then run into 3 heros to stun them, giving your team a chance to pounce on them. Use it to initiate fights, chase, stun heros to save allies/yourself. Its a utility stun, has a fairly short cooldown, so dont be afraid to use it.
Extra Note: The damage from the stun is physical, so it will go through magic immunity, however the stun does not.
Gore

Pestilence gains a chance to stab an enemy unit
with his frontal horn when attacking, causing them
to take some additional damage and be stunned briefly.
Level 1 : 10% Chance to deal 40 magic damage and stun for 1 second
Level 2 : 15% Chance to deal 50 magic damage and stun for 1 second
Level 3 : 20% Chance to deal 60 magic damage and stun for 1 second
Level 4 : 25% Chance to deal 70 magic damage and stun for 1 second
Mana cost n/a
Cooldown 2 seconds
Analysis: A rework of slardars bash, this skill is underpowered. In this guide, I will not get gore untill level 21 in favor of stats. While it isnt a useless skill, the way random chances work in this game, coupled with the fact that it is a very weak bash with low damage, the bonuses that stats give simply work better. If you prefer bash, then be my guest.

Update: As of patch 1.42-44, and the buff to bash, im going to get it at the proper levels now.

Ultimate
Swarm

Pestilence releases a swarm of locusts at a target,
lowering their armor temporarily.
Level 1 : -5 Armor and Reveals target for 30 seconds
Level 2 : -10 Armor and Reveals target for 30 seconds
Level 3 : -15 Armor and Reveals target for 30 seconds
Mana Cost 25
Cooldown 10
Analysis: This is the skill that makes pestilence an amazing carry. -15 armor late game will reduce most heros into the single digits in armor, if not into the negatives. Coupled with a sheildbreaker, it makes Pesty hit VERY hard. also, a very good anti invisi/tracking utility. Spam it on everyone that has invis skills or people that you want to kill :P . This skill is also useful on initiators, because it makes them get beaten down so much faster when they jump into your team.
Skill Build
1. Impale
2. Flight
3. Flight/Impale
4. Impale/Flight
5. Flight/Impale
6. Impale/Swarm/Flight
7. Flight/Impale
8. Impale/Flight
9. Impale/Swarm/Flight (depending on which one u got at lvl 6)
10.Gore
11.Swarm
12-15. Gore/stats
16.Swarm
17-25. Stats
Analysis: OMG WTF BBQ YOU DIDNT GET SWARM AT LVL 6?? Yes, and let me explain why. At level 6, you will still be in lane, so you shouldn’t be using it to gank. Also, the -5 armor isnt a big bonus right now, because you dont do much damage to capatilize on it. The only time i would get Swarm right away is if there is an invis hero in the game. Other then that, Flight/Impale will serve you more good in the early going.
Special Note: The reason you max Flight before Impale is because that at lvl 7, 420 ms is invaluable for escape. I’ve found that Flight is a more reliable escape mechanism early game then Impale. If you max stun first, you only have 360 ms(assuming you got swarm), which is indeed faster then someone without any type of upgraded boots (minus a few heros with high move speeds), but anyone with Marchers or even potentially Steamboots will be able to catch you. I prefer being able to get away without the enemy getting anywhere near me. Also, stun has a much higher manacost then flight, meaning if you happen to be low on mana when you get ganked, you’re more likely to be able to use flight instead of stun.

Extra Special Note: Going stun over Flight or Flight over stun is situational, so think about it before you decide which one you want to max first.

Moving on, we have the Meat of the guide, The phases of the game, and items you get with Good Ol Pesty
Phases/Items
Starting Off

Runes of Blight x2 (6 charges)
Analysis: This is all you really need to start off with. Pesty has a decent starting health pool, and a good str gain, so he doesnt really need more hp early game. If you really feel it nessecary, get a couple of Pretenders Crowns or Totems, if you feel u need the stat boost.
Personal Note: Sometimes I will start off with an empty inventory and rush a Helm of the Victim. This is very risky, and shouldnt be attempted unless you know exactly what your doing, and exactly who you will be up against in lane.
Laning Phase/Core Items
Laning Phase: In General, Pest should NOT solo, as he is required to go top or bot lane. But, if you do get to solo for w/e reason (jungler/leaver), then I would suggest soloing your short lane (top for hellbourne/bottom for legion). Pests laning phase is a bit longer then everyone elses because you want to farm up your core items before you leave lane. With just your core items you become an effective ganker/damage dealer and can gank your way into your luxury items.
Core Items:
Insanitarius

Passive Bonuses
+9 Damage
+15 Attack speed
+5 Armor
+3 Health regeneration
Activation
Toggle
Cooldown 10 seconds
Toggles off, removing Insanitarius and 475 Health from self. The Health removal is non-lethal.
Requires
Helm of the victim 950
Gloves of the swift 500
Punchdagger 500
Insanitarius recipe 900
Total Cost 2850
Insanitarius effects (Active)
+25 Strength
+31 Damage
+10 Attack speed (This is wrong im pretty sure)
35 True damage a second

Analysis: Insanitarius (and its dota counterpart, Armlet) is one of my favorite items. Its 2850 for 56 damage and extra attack speed when triggered. Plus it gives you a 475 health boost. The uses for this item are almost endless, but in general use it to either a. To kill someone, 56 extra damage early game is ownage. Or use it for b. to survive. triggering the extra 475 health can save you from most nukes if you do it correctly.

Steamboots

Passive Bonuses
+65 Movement speed
+30 Attack speed
+10 Strength or Agility or Intelligence
Activation
Cycles through attribute bonus
Requires
Marchers 500
Bolstering Armband 450
Gloves of the swift 500
Steamboots Recipe 500
Total Cost 1850

Analysis: Pretty self explainatory. Keep these on str, no need for any of the others.

Personal Note: Some people advocate Enhanced Marchers on pest. I have 3 problems with this. 1. he already has a speed boost. 2. 6 damage isnt worth the 190 hp and 30% attack speed. 3. (and this is a argueable point) he doesnt need to be able to phase through things. moving at 511, creeps have such small collision models, that it’s very hard to get creepblocked as long as you pay attention. Also, phasing will only increase your speed by 11 while sprinting, which is a very minute bonus. all in all, Steamboots are better then Enhanced Marchers for Pest.

Overall Analysis: In lane, you should work towards your Insanitarius. Farm that up before leaving lane. if you manage to get boots too, great, but dont be afraid to go ganking without them. lvl 4 Flight will make you move at 420 ms, which is plenty fast enough to gank. thats all you need to know for this phase. the rest will be explained in the next one .

Ganking Phase/Mid-game Items

Ganking Phase: This is where pest really starts to shine. here are the steps to a gank
1. Flight – move in to go for the kill
2. Swarm – reveals them if they try to invis out, and makes it so u deal extra damge
3. Impale – stuns them, allows you to whack on them for a while.
4. Chase, and stun again, untill dead, or untill you should run.

Note – Another reason to swarm first, even if the enemy isnt an invis hero, is that imaple is a physical damage spell, therefore the armor reduction that swarm gives will make impale do more damage.

Analysis:Ganking will be your main source of gold after the laning phase, but if no ganks are available, feel free to drop into a lane to farm a bit. Just dont make it a habit. Your strength is ganking, so if the enemy disappears for a while, take your team into their jungle for some forest ganks.

Mid-Game Items

Sheildbreaker

Passive Bonuses
+60 damage
On Attack Impact
Applies broken armor to target for 5 seconds
Requires
Warhammer x2 1600
Shield breaker recipe 1200
Total Cost 4400
Broken armor effects
-6 Armor

Analysis: Very good damage item, for a fairly low cost (compared to other high damage items). This item has the potential to add more damage combined with swarm then a doombringer with swarm. Not very complicated, just a pure damage item.

Behemoth’s Heart

Passive Bonuses
+35 Strength
+300 Max health
+1% Health per second
Requires
Axe of the Malphai 3200
BeastHeart 1100
Behemoth’s Heart Recipe 1200
Total Cost 5500

Analysis: Very good item for him. it makes him a powerful tank, while adding a decent amount of damage (+35). also, lets him leave Insanitarius always activated (but dont always leave it on, as then you dont get the regen bonus from it). Not much else to say about it.

Overall Analysis: The only thing unclear is which item to get first, and that is situational. If your team isnt doing too great, or is on an even keel with the other team, get the heart first. if you are destroying the other team already, get the sheildbreaker first. Also, agianst a heavy damage team, heart is better first. Against a squishier team, Sheildbreaker is a good option first.

Endgame Items/Teamfights

Teamfights: Pest is a carry primarily, so use him as such. Disable as many of the enemy heros as you can, and then swarm the most dangerous enemy hero. This will “mark” him as a target to your allies, meaning they will likely focus their attacks on him, killing him faster. Late game you will do major damage to any enemy hero, so if you see any enemies alone, go kill them. If the enemy team is rolling together, then team gank them, and push to win.

Endgame Items

Flayer

Passive Bonuses
+75 Damage
+20% chance for a 2.0x critical strike
Requires
RiftShards 2200
Slayer 2400
Flayer recipe 1200
Total Cost 5800

Analysis: this turns you from a solid carry into an absolute monster. when you get this, you will be critting into the 1000′s, and combined with armor reduction will be able to destroy most heros in less then 5 hits. any hero with less then 1250 hp will die in a single crit.

Final Item
Savage Mace

Passive Bonuses
+80 Damage
+15 Attack speed
On Attack impact
35% chance to deal 100 Physical damage to target and stun for 0.1 seconds.
Requires
Halberd x2 1500
Slayer 2400
Total Cost 5400

Analysis: Final item, and a very good damage item. Big damage boost, bit of attack speed bonus. solid last item. not much to say.

Overall Analysis: Instead of a savage mace, you can get a doombringer, but i wouldnt suggest it in a serious game, other then that, these items are all damage, designed to make every single hit count.

Alternatives
Portal Key

Value 2150
Activation
Target Position
Range 1200
Mana cost 75
Cooldown 18 seconds
If damaged by a player or controlled unit a 3 second cooldown occurs
before the user can activate Portal Key.

Analysis: Get this if your team needs you to initate. your aoe stun has a fairly large aoe, and a decently long stun. also good in chases. Portal key is another favorite of mine, and its never a bad choice, but i dont usually get it, as i let another initiator do that.

Shrunken Head

Passive Bonuses
+24 Damage
+10 Strength
Activation
Cooldown 80 seconds
Applies Magic Immunity to self for 10 seconds.After each time Shrunken Head is used, the duration of Magic Immunity is reduced by 1 second and Shrunken Head’s cooldown is reduced by 5 seconds. The duration of Magic Immunity will not go below 5 seconds, nor will the cooldown go below 55 seconds.
Requires
Mighty Blade 1000
Warhammer 1600
Shurken head recipe 1300
Total Cost 3900

Analysis: Pest’s main problem is disables, and this fixes that. If you feel disables are making you less effective, then get this to stop that. solid item to get, but situational.

Symbol Of Rage

Passive Bonuses
+25 Strength
+5 Armor
Activation
Self
Cooldown 50 seconds
Applies Symbolic rage to self for 3.5 seconds
Symbollic Rage Effects
+20 Damage
+150% Lifesteal
Requires
Axe of the Malphai 3200
Whispering helm 1850
Symbol of Rage recipe 1100
Total Cost: 6150

Analysis: If you want lifesteal, get this. clearly the best lifesteal item in the game. you only really need it when fighting another carry toe to toe, even then its probably unnessecary, but lifesteal can be useful in some situations.
Overall Analysis: these items are situational. they are good in most situations, but other items can be better sometimes.

Good Allies/Bad Enemies
Good allies:

Jeriziah is Pest’s best friend. His magic immunity spell makes pest able to run around and be impervious to disables. No shrunken head needed with him on your team.


Voodoo Jester Demented Shaman

These two work well because they both add to his damage output. Demented Shaman has a slow/stun, a heal, and an ultimate that synergizes your ultimate. -46 armor with him means you will cut through anything like butter.

Voodoo Jester works well because your hard hitting capabilites + cursed ground synergize very well.


The Dark Lady

She works well with Pest for 1 reason. Her Ultimate. Her ult allows Pest to run in, take out 1-2 enemies without the enemy team able to respond.


Blacksmith Glacius

Blacksmith works well because he is a kill INdependent hero, so if they go ganking together, Pest can take all the kills. Furthermore, Blacksmiths buff synergizes with Pest in every way shape and form.

Glacius works well simply because he has a slow, a disable, and his aura makes sure that even the most spamhappy player wont have mana problems.
Other good allies are any hero with a disable or stun. they allow pest to do w/e he wants

Also, Intiatiors like

Magmus Behemoth Tempest

They allow Pestilence to take his carry role instead of being the initator. Also, a good initiator is a great thing, no matter what situation.

Bad Enemies

The same people that can make Pest great can also destroy him. Disables are his main foe on the other team, which is why Jeri/Shrunken is so useful on him.

Heavy Nukers like

Thunderbringer Pyromancer

These heros can quickly get rid of Pest’s hp. The only counter to this is to get a Behe Heart. a Shamans headdress is a decent counter, but also doesnt give a big hp bonus or any damage, so Behe heart is much more useful.


Predator
He is an anti-tank hero. honestly, with his built in -armor and built in lifesteal, hes one of the few heros that can go toe to toe with Pest and win. Against him, get whispering helm (not SoR or Behe heart). This will make you squisher, but atleast you will have a chance at fighting him.


Arachna
With Spider Sting and Webbed Shot, she can kite you around all day, even with Flight active. Your best bet against her is to gank her, and avoid getting ganked by her.


Voodoo Jester

Early/Mid game, he can be a problem. If you get ganked by him and a dps hero (Swiftblade for example), he can kill you very easily with cursed ground, especially if he has an extra disable to go along with it. Make sure to be the one ganking, and not getting ganked.

Items to Avoid at all costs

Daemonic Breatplate

Why: Because this item is very expensive, and the -5 armor bonus/55% attack speed isnt worth the expensive cost.


Helm Of The Black Legion

Why: Because his main focus isnt a tank, so dont play him as one. HOTBL has no offensive use, and the hp bonus is fairly small.


Post Haste

Why: Because these are just plain overkill, not to mention very expensive.


Hack and Slash

Why: This is a very common thing I see on him, and its just plain stupid. H/S is a bad item overall, and it just doesnt do any 1 thing that Pesty needs well. minor damage bonus, minor attack speed bonus, minor hp bonus. nothing significant.


Elder Parasite

Why: With sprint active (which it should be 2/3 of the time), and this active, you take 20% bonus damage. even with some serious tank items that makes you into jell-o.

Lifesteal
Lifesteal is a very debatable topic on pest. He is a carry, so you would assume he needs lifesteal. I build him without it, because he doesnt attack fast enough to use it correctly. also, lifesteal items give minimal damage, which is pest’s main strength. With the heart in there you dont need the lifesteal for regen, and against other carries you will simply stun them enough times for them to die (yes, even madman, ive done this one before).

Bash
This is also a debateable topic. I started off playing pest just like slardar, leveling bash after stun/sprint. This skill build didnt work too well, so I decided to try and skip bash, and that instantly returned him to playing almost exactly like slardar did. If you feel bash is nessecary, then get it instead of stats. This guide is based off of my knowledge of game mechanics and my personal experiences. I explained why stats are better then bash, and if you dont belive me, then do whatever makes you happy

Update: With the recent buff to bash, I’m now advocating getting bash over stats.

Bottle
A few people have asked me about bottle. Here are my thoughts: Bottle is NEVER a bad item. however, the question is is it nessecary?. I think not. Pestilence doesnt really have mana problems, his spells all cost fairly low mana, the highest of which is his stun at 105. his insanitarius provides him with ~500 hp on demand, and 3 hp regen all the time. Basically, If you like bottle, go for it. Its not a bad idea, I just don’t feel its nessecary.

Thats all i have to say about those 3 topics.

Synopsis
Pestilence is a great hero, if played correctly. He is a rare Strength carry, but also has a powerful disable, making him one of the best carries in the game. His main power is hitting hard, not hitting fast, and his build should focus on that.

Last words: Feel free to post any suggestions or anything that i might have skipped. Or feel free to debate anything I said. This is all learned from experience on both slardar and pestilence, and I hope this guide helps

Good luck

Armadon

1) Introduction

Armadon could never forgive the humans who slaughtered his family and when peace was made between the two races, he continued a
private war of vengeance against mankind. Eventually his grief gave way to bloodlust and he fell into corruption, coming at last to serve
the Hellbourne. With his dense armored hide and great strength, he has little trouble bringing death to his hated foes.

Armadon is one of the best tanks in HoN, if not the best. With skills that give you crazy damage reduction, increased move speed and the
ability to slow your opponents he is without mistake one of the hardest heroes to kill when played properly. Therefore this guide is aimed
at playing him as a ‘tank’.

2) Stats



3) Skills

Range: 600
Mana Cost: 30
Cooldown: 1.5 seconds

Applies Sticky Snot to target for 5 seconds, adding one charge.

STICKY SNOT EFFECTS
20% movement slow
3/6/9/12% movement slow per charge
-1/-1/-2/-2 armor per charge

A great all in one skill. It helps slow chasing heroes, helps slow fleeing heroes and is good at pissing your opponents off. Best of all, it’s spammable
at a measly cost of 30 mana.

——————————————————————————————————————————————————————————————

Radius: 650
Mana Cost: 35
Cooldown: 3 seconds

Deals 20/40/60/80 Physical damage and applies Spine Vulnerability to enemies in radius for 10 seconds. Adds one charge.

SPINE VULNERABILITY EFFECTS
30 Physical damage per charge

The damage stacks up incredibly fast when you’re continuously casting it, or if you’re taking a lot of damage. It’s great for getting early game kills, and
getting last hits on creeps. Again, this skill is spammable as well.

——————————————————————————————————————————————————————————————

Passive effect

ON DAMAGED
Reduces damage taken from real by 10/20/30/40% and from the sides by 5/10/15/20%.
Releases an extra Spine Burst whenever 300 total damage is received

This is the ability that makes the piggy so fun to play. With this skill at your disposal, you will be able to tank insane amounts of damage. Players
who are chasing Armadon too often underestimate this skill, and it will usually lead them to their own demise.

——————————————————————————————————————————————————————————————

On ability activation – Applies Restless to self for 10 seconds. Adds one charge.

RESTLESS EFFECTS
+4/5/7% Movement speed
+1/2/3% Movement speed per charge
+25/30/35 Attack speed
+5/10/15 Attack speed per charge

The IAS bonus helps with the killing capabilities of Armadon. This skill is really useful with the chasing and escaping of heroes and ganks.

4) Skill Order

1) Snot Storm
2) Spine Burst
3) Spine Burst
4) Armordillo
5) Armordillo / Spine Burst
6) Armordillo / Spine Burst
7) Armordillo / Spine Burst
8) Armordillo / Spine Burst
9) Armordillo / Spine Burst
10) Restless
11) Restless
12) Snot Storm
13) Snot Storm
14) Snot Storm
15) Stats
16) Restless
17-25) Stats

During level 5-9 the skill build is very flexible. The player must use their own discretion in game and see whether Spine Burst or Armordillo is more beneficial:

Leveling Spine Burst will be more beneficial when:

  • You are dominating your lane
  • There are lots of ganks happening
  • You are not getting harassed that much
  • Your move speed is high enough to keep up with the opponents
  • You have mana to spare
  • The opponents are a bit careless and you can capitalize on the opportunities
  • You are up against passive players

Leveling Armordillo will be more beneficial when:

  • You are being dominated in your lane
  • You are facing heroes who have nukes/disables
  • You’re low on mana
  • The opponents have a lot of regen / healing items
  • If you find yourself at low amounts of HP
  • You cannot catch up to your opponents if they run
  • You are up against aggressive players

Early game – Why only 1 level in Snot Storm?

In the early game you should only use Snot Storm when it would make a difference in getting a kill or being killed. You should not use it on the enemy until mid-game
when you have the mana to do so. You will most likely not be chasing opponents that far passed the towers early on anyway, so it isn’t as beneficial as leveling
Spine Burst or Armordillo.

Why get Restless at level 10?

All in all, it doesn’t make much of a difference early on when Restless is learned. If you don’t need Armordillo and you are leveling Spine Bursts then learn
Restless earlier. If you need Armordillo, delay it until level 10 as the damage reduction will be more beneficial than extra move speed if you are getting
harassed a lot.

5) Item Build

EARLY GAME

Ring of the Teacher
+.65 Mana Regeneration Aura, +3 Armor Aura and +6 Damage.
Guardian Ring – 175 gold
Scarab – 325 gold
Total Price – 500 gold

Shaman’s Headdress
+30% Magic Armor, and +8 HP Regeneration.
Mystic Vestments – 400 gold
Helm of the Victim – 950 gold
Trinket of Restoration – 350 gold
Trinket of Restoration – 350 gold
Total Price – 2050 gold


**(OPTIONAL) EARLY GAME

Helm of the Black Legion
+300 Hit Points, 6 HP regeneration, and 70% chance to block 40 damage.
Lifetube – 875 gold
Beast Heart – 1100 gold
Iron Buckler – 300 gold
Total Price – 2275 gold

Some people like this item, some don’t. I think it is definitely worth it now, as per the buff it received in version 0.1.37.
Not only does it give you +HP regeneration, it also blocks damage which does stack with
Armordillo. This will help you tank
further damage, as well as having less trips back to the fountain due to the increased HP regeneration.

MID GAME

Enhanced Marchers
+16 Damage, +7 armor, +70 Movement Speed. Can be cast to ignore unit pathing and give a movement speed increase for 5 seconds. Casting spells removes the buff. Cooldown: 10 seconds.
Marchers – 500 gold
Punch Dagger – 500 gold
Ringmail – 550 gold
Total Price – 1550 gold

OR:

Post Haste
+90 Movement Speed and allows the hero to teleport to a friendly non-hero unit. Cooldown: 60 seconds.
Marchers – 500 gold
Post Haste Recipe – 2200 gold
Total Price – 2700 gold

Both of these boots will help you chase down heroes faster. I tend to prefer Enchanted Marchers due to the +armor,
but ‘Post Haste’ is better for lane control. Once again determine which one will be more beneficial for you…

Mock of Brilliance
+60 Damage, 8% Evasion, and damages nearby units for 35 Damage a second.
Sword of the High – 3800 gold
Mock of Brilliance Recipe – 1525 gold
Total Price – 5325 gold


LATE GAME

Behemoth’s Heart
+35 Strength, +300 Hit Points, +1% HP Regeneration.
Axe of the Malphai – 3200 gold
Beast Heart – 1100 gold
Behemoth’s Heart Recipe – 1200 gold
Total Price – 5500 gold

Abyssal Skull
+16% Lifesteal Aura (melee), +.80 Mana Regeneration Aura, +5 Armor Aura, and +15% Damage Aura.
Ring of the Teacher – 500 gold
Hungry Spirit – 900 gold
Trinket of Restoration – 375 gold
Abyssal Skull Recipe – 300 gold
Total Price – 2075

**(OPTIONAL) LATE GAME

Daemonic Breast Plate
+10 Armor, +5 armor aura, -5 armor aura, +40 Attack Speed, and +15 Attack Speed Aura.
Plate Mail – 1400 gold
Warpcleft – 2100 gold
Ringmail – 550 gold
Daemonic Breast Plate Recipe – 2000 gold
Total Price – 6050 gold

Brick Wall

Heres the code to create a table that looks like brick wall

Users can specify the rows and columns

spent 20 mins…here it is :)

Works perfect in IE, however, under firefox there will be an extra row at top, no idea how that can avoided since if the row is deleted the cell widths wont be consistant.

<!DOCTYPE html PUBLIC “-//W3C//DTD XHTML 1.0 Transitional//EN” “http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd”>
<html xmlns=”http://www.w3.org/1999/xhtml”>
<head>
<meta http-equiv=”Content-Type” content=”text/html; charset=utf-8″ />
<title>BRICK WALL CHALLENGE BY AZNXFROST@EYNY</title>
<style type=”text/css”>
<!–
body,td,th {
font-family: Geneva, Arial, Helvetica, sans-serif;
}
–>
</style></head>
<body>
<h1>BRICK WALL CHALLENGE BY AZNXFROST@EYNY</h1>
<?
$tablewidth = (int)$_GET['width'];
$row = (int)$_GET['row'];
$col = (int)$_GET['col'];
if($tablewidth==0)$tablewidth=600;
if($row==0)$row=5;
if($col==0)$col=5;
$col2 = $col*2;
$celw = round($tablewidth / $col2, 0) ;
$celw2 = $celw * 2;

echo(“<table width=\”{$tablewidth}\” border=\”1\”>\n”);
echo(“<tr style=\”display: ;\”>\n”);
for ($j = 1; $j <= $col2; $j++) {
echo(“<td width=\”{$celw}\”></td>\n”);
}
echo(“</tr>\n”);
for ($i = 1; $i <= $row; $i++) {
echo(“<tr>\n”);
if($i % 2 == 0){
for ($j = 1; $j <= $col2/2+1; $j++) {
if($j == 1 or $j == $col2/2+1){
echo(“<td width=\”{$celw}\”>&nbsp;</td>\n”);
}else{
echo(“<td colspan=\”2\” width=\”{$celw2}\”>&nbsp;</td>\n”);
}
}
}else{
for ($j = 1; $j <= $col2/2; $j++) {
echo(“<td colspan=\”2\” width=\”{$celw2}\”>&nbsp;</td>\n”);
}
}
echo(“</tr>\n”);
}
echo(“</table>”);
?>

<form method=”GET”>
<p>Width:
<input type=”text” name=”width” id=”width” value=”<?=$tablewidth?>”/>
<br />
Row:
<input type=”text” name=”row” id=”row” value=”<?=$row?>”/>
<br />
Column:
<input type=”text” name=”col” id=”col” value=”<?=$col?>”//>
</p>
<p>
<input type=”submit” name=”button” id=”button” value=”MAKE SEXY BRICK WALL” />
</p>
</form>
</body>
</html>

HoN Map Hack allows players to see through fog of war and is used widely by warcraft III players.

This map hack features:

  • Remove Fog of war
  • Reveal Invisible unit
  • Reveal Illusions
  • Reveal Runes

Download HoN Maphack v 1.12 below


Here is a new project that I have recently completed, here it goes Smile

WoW Speed Login is a little tool that allows you to log into WoW and other games with a single hotkey. As long as the login screen follows the key sequence of “Username<TAB>Password<ENTER>”, it is compatible with WSL.You may create as many accounts as you want and assign them to different hotkeys.

WoW Speed Login also serves the purpose of anti-keylogger, the username and password are sent from WSL directly to target window, thus, keylogger will not be able to hook your account information via keyboard.

Screenshot 1

How to use

  • Simply click on the “Add” button to create a new account for speed login.
  • Enter the username and password, then select a hotkey(ie. F1) that you want to assign to the account.
  • Click “Save” once all fields are filled(comments field is optional). As long as this program is running,
  • you can press the hotkey you assigned to your account at WoW login page for instant login.

Note. If you use SSH Tunneling softwares such as freecap, make sure to change the program title in “Options” to “World of Warcraft via FreeCap” etc. OTHERWISE THE PROGRAM WILL NOT WORK!

Download Link

How does it work:

This website acts like a proxy specifically for World of Warcraft Mobile Forums, the forum data is loaded and processed by this server before passing to the users. Our main goal is to reduce bandwidth usage caused by loading large amounts of useless scripts on original WoW forums, hence increasing the page loading speed, especially for people with slow internet connections. It also has better compatibility with mobile devices.

 

Features:

  • Reduced page size by 10x~30x
  • All javascripts/pictures are removed and some replaced with text
  • Forum data re-organized into clean tables
  • Increased compatibility/security
  • Compatible with most mobile devices such as PSP, PDA…etc

Dealing massive amounts of damage and causing havoc along enemy lines is the specialty of lighting god TB. He is fun an easy to play with high grade nuking damage, through spamming (blast lighting). Hit and run tactics works best with TB as he is fragile and it takes a little practice to be able to stay within firing range whilst not being hit.

Stats

Attack Type=Ranged
Attack Damage=41-49
Attack Range=350

Movementspeed=295
Turnrate=320
Armor=2.10
MagicArmor=5.5

Strength=19
Agility=15
Intelligence=20

Strength per level=1.8
Agility per level=1.7
Intelligence per level=2.7

Spells

Chain Lightning

The Thunderbringer zaps a target enemy unit
with volatile lightning. The lightning then bounces
to additional nearby enemy units.

Level 1 : 5 targets, 85 damage per unit
Level 2 : 7 targets, 100 damage per unit
Level 3 : 9 targets, 115 damage per unit
Level 4 : 15 targets, 130 damage per unit
Mana cost 65/72/79/86
Cooldown 2 seconds

Blast of Lightning

Thunderbringer blasts a target enemy
unit with lightning, dealing moderate
damage and very briefly stunning it.
The area around the target is lit up briefly,
giving vision and revealing nearby stealthed units.

Level 1 : Deals 100 damage, stuns for 0.1 seconds
Level 2 : Deals 175 damage, stuns for 0.1 seconds
Level 3 : Deals 275 damage, stuns for 0.1 seconds
Level 4 : Deals 350 damage, stuns for 0.1 seconds
Mana cost 75,95,115,135
Cooldown 7 seconds

Lightning Rod

Enemies near Thunderbringer act as lightning rods,
taking damage every time he casts a spell.
The damage is proportional to their current Health.

Level 1 : Deals 5% of enemies current health
Level 2 : Deals 7% of enemies current health
Level 3 : Deals 9% of enemies current health
Level 4 : Deals 11% of enemies current health
Mana cost n/a
Cooldown n/a

Ultimate

Lightning Storm

Thunderbringer strikes every enemy hero
on the map with lightning, dealing damage
and revealing the area around them briefly.
This ability is boosted by Staff of the Master.

Level 1 :  Deals 210 damage to all enemys on the map
Level 2 : Deals 335 damage to all enemys on the map
Level 3 :  Deals 460 damage to all enemys on the map
Mana Cost 225/325/450
Cooldown 120 seconds

Chain Lighting (CL): TB’s main farming ability is mainly from chain lighting, it is a low cool down, spread damage and moderate damage skill which makes it easy to last hit and interrupt the enemies attempt to deny creeps.

Blast of Lighting (BOL): Very high single target damage and the most powerful skill in TB’s arsenal. This skill in combination with (lighting rod), causes massive amounts of damage in all stages of the game (early,mid,late). It should be utilised to its maximum potential by simply, using the skill on a target hero before a battle commences.

Note that it is desirable to target the hero with the lowest health e.g not the tanks.

Lighting Storm (LS): TB’s signature move and the most powerful global skill in HON. this skill is most effective after a rampage of lighting combos. It should be used like this: First start with a (BOL) and follow up with a (CL), then use hit and run tactics ( stay within firing range using (CL) whenever possible, but running back a little when enemy is too close) after the short cool down, perform one last barrage of (BOL) and (CL) and simultaneously use LIGHTING STORM…

The MATHS: This fatal combination if done correctly deals about 350+130+130+350+130+450+130+350= 2020 within a mere 15 SECONDS, this isn’t even including (lighting rod), of course magic reduction needs to be taken into account however most heroes don’t get magic reduction and if they do, it is nullified by the effects of (lighting rod).

Main Items

Items on TB are bought for one goal, which is to complete the fatal combination again and again with repeated success. Without buying the correct items, TB will not have enough mana to achieve that amount of damage he is capable of. At the beginning of a 5v5 match: firstly buy a bottle (stores power ups), this ensures you have enough mana to farm with your first skill, then proceed by buying Marchers, this ensures a higher chance to perform hit and run tactics. Next is the important part, you have two choices, choice number one you buy, the Ring of Sorcery ( restores mana on use), choice number two you go straight to Staff of the Master. The latter choice is definitely safer as it is cheaper, however if you are doing well during the game (doing well = hasn’t died in game) and have enough gold, then it is highly recommended you power buy Staff of the Master, both items aim to ensure you have enough mana for the powerful combinations, but one gives more mana whilst the other more damage.

Whatever your choice was your next item should be, the Portal Key, this item gives a new range of ganking capabilities, whether you need to blink in for a last burst or blinking out to retreat this item will be able to assist you in performing hit and run tactics magnificently.

Restoration Orb: Provides around an additional 1.7 times more damage, by being able to repeat both (LS and BOL) once in a few seconds.

Additional Items

Shrunken Head: Magic immunity is a universal item that can be used for any hero. Using it will depend on enemy hero match up and thus it is situational based.

Totem of Kuldra: additional crowd control spell by disabling an enemy, another useful item for TB and most intelligence heroes.

Frost Field Plate: Providing armour and area of effect damage, enabling quick farming and higher survivability.

Skill Allocation: Depending on your personal preferences skill allocation will be a little different for everyone. Generally at level one chain lighting is the most useful skill as it does nearly the same amount of damage as BOL but with less mana, Level 2 get BOL, level 3 BOL, level 4 LR, level 5 BOL, Level 6 LS, level 7 BOL.