Near the end of 2010, Blizzard plans to launch the next World of Warcraft expansion Cataclysm. Many players are looking forward to the release of this new expansion, which will bring many new gameusd features. The expansion will open new unseen zones in the game and will bring many new skills to all the classes. One would be a fool to miss out on this update.

The Cataclysm expansion already has over 100 thousand pre-orders, even though the exact release date has not even been officially announced. This number will grow rapidly up until the TBD launch date, and inevitably nearly all of the 11  million world of warcraft subscribers will purchase it.

The normal expansion release is priced at about $40, while the collectors edition that includes many other world of warcraft related merchandise is around $80, twice as much bankofwow. Both releases include the wanted Cataclysm CDKey that unlocks the new update. Which one will you be buying?

Also different stores have different prices, you can compare cost of Cataclysm expension from the online vendor below:

GameUSD vs Bank of WoW

The game resident evil 5 is the latest game I have played. The control design is so bad that I give up in 10 minutes.

  1. Third person design and character centered at left of the screen, blocking a quater of the screen and makes the whole game feel weird (especially if you are right handed).
  2. Mouse is significantly delayed
  3. Mouse sensitivity is super high when you stand still and look around. However, when walking the mouse sensitivity is super-slow making it hard to turn

Not sure what the designer is up to when they designed the game. Resident evil 1 probably has better interaction design than this.

Agreement

Offer

Elements-

  • Statement by offereor containing stated terms
  • Statement made to another person
  • Offeror indicates a preparedness to be bound

Bilateral or Unilateral

Offers to public at large (Carlill v Carbolic Smoke Balls)

What is not an offer

  • Mere puff (Carbolic)
  • Supply of information (Harvey v Facey)
  • Invitation to treat. Advertisements, catalogue and websites pricing. Concern about stock by retailers.

Standing offers – A agrees to tender for 12 months. Offer is accepted by a each month.

Offer must be communicated (Cole v Cottingham) , the communication must be by the offeror or by someone authorised by the offerer(ibid)

Termination of Offer

  • Can be withdrawn anytime before accepted (Goldsbrough Mort), this is even so the offeror has promised to keep the offer open for a period of time. If the offeree has provided consideration to the offeror to keep the offer open, the position is different.
  • If offeree rejects the offer it is terminated and cannot be reopened. Stevenson Jaques & Co v Mclean

Acceptance

Offeree must accept terms of offer

Acceptance must be unqualified – “Subject to formal contract” clause would not make parties bound if their intention is not to have legal relationship until the formal contract. However, if they have intention they will still be bound.

Acceptance must be communicated to offeror

Postal Acceptance Rule – Henthhorn v Fraser. Only available when post is one of the accepted method of acceptance.

Acceptance in unilateral contract

Offer can only be accepted by whom it is made to = Reynolds v Atherton

Certainty and Completeness
(more…)

Offences, Trials, Interpretation of Code, Costs

Classifying Offences

Regulatory offences

Criminal Offences

Crimes

Misdemeanours

Simple offences

Trials

Interpreting criminal legislation and code

Criminal responsibility

Costs

Arrest, Warrants, Right to silence, Bail, Trial and Appeal

Arrests with warrants

Arrests without warrants

Arrest of children

Citizen powers to arrest under code

Arrest for questioning

Right to silence

Effecting an arrest and subsequent duties

Duties Following Arrest

Safeguards for person being questions

Bail (more…)

Trespass

Identify the parties: A (P) v B

Jurisdiction: Queensland

Title to sue:

1)      Trespass to person

(a)   Battery : Any act which directly and either intentionally or carelessly causes some physical contact with the P without consent or lawful excuse. (Scott v Shepherd – fireworks

(i)     Direct Application of Force

-          The application of force maybe indirect (s 245 of the Criminal Code)

(to pull a chair from a person so that they are thrown on the floor: Hopper v Reeve)

(if the D(police) stood ‘entirely passive like a door or a wall put to prevent the plaintiff from entering the room’ this could not amount to a battery: Innes v Wylie)

(ii)    Offensive Contact

-          to amount to a battery the alleged interference must be offensive contact with the plaintiff’s person.

-          Anger or hostility

(Contact does not have to be hostile: since the decision of “Re F”)

-          Contact as Part of Every Day Life

(falling within a general exception, embracing all physical contact that is generally acceptable in the ordinary conduct of daily life: Collins v Wilcock)

-          Consent (more…)

Negligent Misrepresentation

Cases

Hedley Byrne & Co Ltd v Heller & Partners Ltd First case to recognise pure economic loss by House of Lords.
Tepko Pty Ltd v Water Board Negligent misrepresentation now recognised for pure economic loss, provided a duty of care can be established.
Mutual Life & Citizens Assurance Co Ltd v Evatt Characteristic of the special relationship required between P and D
L shaddock 7 Associates Pty Ltd v Parramatta City Council Council didn’t inform road widening, breached duty of care

Problem Solving

ESTABLISHING DUTY OF CARE

Reasonable Foresight – Not enough need to satisfy other factors

Representation – Oral, written, advices vs information, opinion, silence, duty to correct.

Special relationship between P and D: Mutual Life & Citizens Assurance Co Ltd v Evatt

  1. Assumption of responsibility by the giver of the advice: Tepko Pty Ltd v Water Board. Whether D knows or ought to know he was being trusted. Speaker possess special skills, must be of serious or business nature: Mutual Life. If speaker has financial interest in the advice may provide responsibility: Day v Ost.
  2. Reasonable reliance by receiver. Intended reliance not absolute require but significant factor: Esanda Finance Corporation Ltd V Peat Marwick Hungerfords. Special skill is a factor only. Client v Professional establish reliance: Oullen v Gutteridge, Hankins & Davey Pty Ltd. No duty of care if the advice was provided in casual or social context: Mutual Life. Advice must be of serious nature.
  3. Disclaimer concerning the liability of the advice. Not always 100%, only a factor: Hedley Byrne & Co Ltd v Heller & Partners Ltd. (more…)

How the new technology impacts the world

Ever since electricity was first introduced, the total worldwide energy consumption has been increasing each year. Relevant issues such as global warming, fossil fuel depletion and energy security arise as the result of the overwhelming energy consumption. Making homes, vehicles, businesses and electronic devices more energy efficient has been a hot research topic. Some examples include car manufacturers introducing energy efficient vehicles and technology firms that introduce motherboards which can indirectly reduce carbon emissions. Energy conservation is now integrated into our everyday life. Energy conservation may result in increase of financial capital, environmental value, national security, personal security, and human comfort.

Let’s look at how we buy electricity today it’s like sticking to a budget in a store with no prices. Your electricity company sends you a bill at the end of the month with very few details. Most people don’t know how much electricity their appliances use, where in the house they are wasting electricity, or how much the bill might go up during different seasons. Currently, there is no applicable method for domestic households to effectively monitor their energy usage. No one would have any idea how much energy they have used before the electricity bill arrives. Individuals end up not being able to control their energy consumption accurately due to lack of measuring devices. Overuse of high power consumption appliances happens repetitively due to users not acknowledging its relatively high energy consumption.

Google sets its mission to “organize the world’s information and make it universally accessible and useful,” and they believe consumers have a right to detailed information about their home electricity use. With introduction to Google’s PowerMeter, energy conservation is said to come to a new generation. A famous quote from Lord Kelvin “If you cannot measure it, you cannot improve it” has been overwritten by Google’s “You can measure it, you can improve it”. Everyone can now make smart choices on electrical appliances, saving energy and money with minimum effort.

A wide range of access method is said to be available for Google’s PowerMeter, it can be accessed via several ways other than only on a local computer. Users can access the PowerMeter readings anywhere with internet, even on mobile phones. Action against unwanted energy spikes can now be handled and monitored in real time. Each household can effectively reduce their electricity usage by a significant amount when Google’s Powermeter is installed.

In conclusion, Google’s PowerMeter is a revolutionary product that plays a huge role in energy conservation. The employment of Google’s PowerMeter into domestic household should be implemented as soon as possible.

Sustainability of Google‘s PowerMeter

The general meaning of the term sustainability refers to the ability to maintain a certain state or process. Nevertheless, sustainability has become a complicated term that can be applied to almost every facet of life on Earth, particularly the many different levels of biological organization, such as; wetlands, prairies and forests and is expressed in human organization concepts, such as; eco-municipalities, sustainable cities, and human activities and disciplines, such as; sustainable agriculture, sustainable architecture and renewable energy. In information technology, it refers to how a technology sustains in the long run. This can include impact of waste management, recycling, future replacement, resource consumption, economy changes and culture changes on the technology. IT products with a long lifespan is said to have high sustainability and otherwise medium to short sustainability. Some products are said to be infinite sustainable because of their extra long lifespan.

Modern IT systems rely upon a complex mix of people, networks and hardware; therefore, green IT was introduce to address increasingly sophisticated problems. Green IT refers to energy efficiency regarding technology products, such as end user satisfaction, management restructuring, regulatory compliance, disposal of electronic waste, energy use, telecommuting, and return on investment. The goals are similar to green chemistry; reduce the use of hazardous materials, maximize energy efficiency during the product’s lifetime, and promote recyclability or biodegradability of defunct products and factory waste.

Google‘s PowerMeter should sustain as long as human employs electricity as the main source of energy. However, Google ‘s PowerMeter might no longer be needed if a way to generate unlimited electricity is discovered, i.e. solar panels with each house that are strong enough to cover electricity usage of each individual households. As the energy resource never runs out, the need to measure and control energy consumption would not be deemed necessary.

The wastes produced from Google’s Powermeter shouldn’t affect its sustainability, as there’s practically no waste generated from this technology. It is a very software-based product rather than hardware. As a general evaluation, the product Google’s PowerMeter has a high sustainability and should last through out generations.

Welcome to our website about One Source Vitamins. Enjoy your stay!

One Source Vitamins are a health supplement manufacturer that produces a comprehensive line of vitamins for all types of people. Expectant mothers, elderly persons, men, women and children have specialized vitamin products available to them made by this company. The reason why this particular vitamin line is so special is because it offers many vitamins and nutrients in quantities that meet or exceed the recommended daily requirements.

Taking a vitamin supplement can be a want or a necessity. For many active people, eating a healthy diet is very hard to fit into their daily tasks. For others, getting additional supplements may be part of a modified diet based upon medical needs. The elderly and younger people often need more specialized diets because of health needs and risks.

One Source Vitamins contains vitamins A, C, E, B6, folic acid, iron, calcium and more. Beyond containing a large variety of necessary minerals and vitamins, they have great concentrations of these nutrients at an affordable price. Many multi vitamin supplements are missing key nutrients that make it necessary for the consumer to purchase additional supplements. This can add up quickly and end up costing the consumer a considerable amount.

Another benefit of taking a highly concentrated supplement is convenience. Needing to take multiple supplements over different parts of the day completely negates the point of taking supplementary nutrients in the first place. This is a very good product which perfectly combines the needs of the consumer with an affordable pricing point.

With this dietary supplement, balance is the key. Along with having good concentrations of required nutrients, there is never too much in a dosage. There really can be too much of a good thing when it comes to vitamins. Having different products for different needs really helps to keep desired concentrations in check. A pregnant woman will definitely have different nutritional needs than the average male. Adding One Source Vitamins to your daily routine will benefit your health.

The Freljord is an unforgiving place, a mountainous land covered in snow and ice. Travel, especially in the winter, can be very dangerous. The elements often claim even those who have spent their entire lives there. The boy known as Nunu is one of those who fell prey to such tragedy. One day when he was a young child, Nunu rode on his father’s back as they returned from a trapping expedition in the mountains. An unexpected blizzard came upon them, forcing them to seek refuge in a cave. The tempest lasted for days. Nunu’s father had to leave to find food, but never returned. Eventually the blizzard cleared and the young child lay dying on the mountainside. Fortunately, this was the land of the yetis, powerful beasts with whom Nunu’s father had secured an arrangement for safe passage. A young yeti boy named Willump found Nunu and brought him home. From then on, Nunu was raised by the yetis. When the League of Legends was formed, the yetis knew they needed a champion. Riding his brother Willump, Nunu became that champion.

Ah yes, Nunu, one of the tank mages in the game. It is very hard to decide whether you would want to go full tank with Nunu or full AP. Although it is best to have a mix of both, in some games you have no choice but to go full out tank, and other games you have to go full AP. The thing that makes Nunu a hero is his ulti- the big white circle of rape. A very big problem with this ulti is that it requires a decent amount of thought process. This ulti need chanelling so you have to know when to hit it, otherwise you will just be stunned, prisoned or taunted out of it. The cooldown of the ulti is not that bad really, but it would not hurt to get just one cooldown reduction item. In some games, you would have to sacrifice yourself to be the focus of the other team when you pop your ulti. Other times, there are tanks that will drag the attention of the enemy and then you must rush in and ulti rape with a lot of AP. If your opposing team has a lot of crowd control heroes, it would be best to go more on tank. If the have just a couple, then going all out mage AP will really, really really hurt them. Mage, tank or both- that’s Nunu for you. Vlad IS  mage-tank- you, however, can choose.

Stats

Damage 51.06 (+3.45 / per level)
Health 437 (+108 / per level)
Mana 213 (+42 / per level)
Move Speed 315
Armor 16.5 (+3.5 / per level)
Spell Block 30 (+0 / per level)
Health Regen 1.41 (+0.16 / per level)
Mana Regen 0.82 (+0.06 / per level)

Always remember that Nunu is support. There are some games where you just manage to rape and then you can pretty much become mage assassin. You rely on your abilities- your melee attack does almost no damage at all.  Your job is to increase your DPS’s attack and movement speed, ulti in groupfights, throw snowballs at any faggot escapers and eat minions. Pretty simplyeh?

Consume - The Yeti takes a bite out of target minion, dealing heavy damage to it and restoring his own health.

Takes a bite out of target minion, dealing 500/600/700/800/900 true damage and restoring 125/180/235/290/345 (+1) health.

Cost   60/60/60/60/60 Mana     Range 100

Well, you pretty much just eat a minion. You get back a decent amount of health and you deal a lot of damage to the minion. Very good for laning early on but pretty useless late game. Don’t forget to gobble up a minion nearby in a fight if you are low on health. Barely costs any mana mid to late game.

Blood Boil - Invigorates an allied unit and Nunu by heating their blood, increasing attack speed and movement speed.

Increases an allied unit’s attack speed by 25/35/45/55/65% and movement speed by 11/12.5/13/14.5/15% for 15 seconds. Nunu also gains the effects of Bloodboil if casted on an allied unit.

Cost   50/50/50/50/50 Mana    Range  700

If you got a DPS, spam this ability to him. Also use it frequently on yourself- it does not cost much to use, the bonus speed is a plus. But please prioritize this ability on a DPS instead of yourself- you are a tank.

Ice Blast - Nunu throws a ball of ice at an enemy unit, dealing damage and slowing their movement speed for 4 seconds.

Nunu throws a ball of ice at an enemy unit, dealing 85/130/175/225/275 (+1) magic damage and slowing their movement speed by 40/45/50/55/60% and attack speed by 25% for 4 seconds.

Cost   75/85/95/105/115 Mana    Range   550

Very very good for chasing down opponents. Another very good spam ability which only costs 115 mana at most. 40-60% slow is nothing to joke about; more so if it is for 4 seconds and only about a 6 second cooldown.

Absolute Zero - Nunu begins to sap the area of heat, gradually slowing all nearby enemies. When the ability ends, he deals massive damage to all enemies caught in the area.

While channeling for 3 seconds, slows nearby enemy units’ attack speed and movement speed. After channeling, enemies caught in the area are dealt 625/875/1125 (+2.5) magic damage.

Cost   150/150/150 Mana   Range  550

Damage is indeed massive- 1125 + whatever ability power you have*2.5. A full AP Nunu can pretty much nuke a tank down to nearly half health- for real. The bitchy thing is the 3 second channel. Time this ulti properly, making sure that you will not get out of its channel, and you will rape. Request allies to focus the attention of enemies or you use yourself to grab their attention. This is why you would have to be there every group fight, you will be very much needed. If you have a Galio on your team, then your ulti and his can pretty much nuke your enemies down to almost nothing; an Amumu would not be bad as well but then his ulti does no damage. Galio and Nunu- it cannot get any better than that.

Visionary - Nunu can cast a spell for free after 7 attacks.

Very useful- would ensure that you would never run out of mana. If you DO have mana problems, then something is really wrong with the way you are playing. Your first 2 abilities cost almost nothing and your next 2 don’t cost much at all. Moreover, if you have no mana and your visinoary is on- you can even cast your ulti. You should worry more about cooldown reduction for your snowball and for your ulti instead of mana- Nunu has plenty of mana to spare.

One more thing that you can do with Nunu is to jungle early on. With consume, you can heal yourself very often. Get consume as your first ability and then get a snowball and bloodboil. You can pretty much spam eating minions, snowballs and attack and movement speed. Make sure that you max out the snowball though so that they would hurt as they should come ganking time lvl6. Nunu is only second to Warwick when it comes to jungling early game- tied with Fiddlestix with Amumu in 4th place.

Items

Game’s recommended items

As you can see, pretty much a very tanky build. I would prefer having SOME ap so that you can actually HURT your opponents. However, as mentioned before, this is quite risky especially if you always get stunned the F*** out of it. Getting a purely tank build is the safest way to go and that’s why they are on recommended items. I prefer to have some fun and get a mix of tankiness and ability power, especially if you have Galio or Amumu on your team. After all, we do play for fun now don’t we?

Doran’s ring is a very good starting item. You would definitely have to sell this in the foreseeable future. Like I said, you should maximise your rune pages and get at 100 mana and the rest AP. This 100 mana is good enough to make sure that you still have enough left in you early on to make that one final ability count. The AP is so that your snowballs hurt. You can then get a Ruby Crystal for that extra health to make sure that you don’t die and then you can get your Banshees faster. I don’t recommend getting banshees first. Get the crystal then get  boots  and maybe save up for a giants belt or a Amplifying tome or a blasting wand if you can afford it. Then complete your treads so that you have that itty bit of magic resist on you. You might want to get sorcerer’s shoes if you already have a couple of hybrid tanks on your team. Finish up your catalyst before its passive becomes useless.

So you should have

which will build into banshees, ,  A belt , a tome and a blasting wand . If you pull of your ulti without any disturbance, this would be a better build for you instead of going all out tank. You can build the catalyst into banshees, the wand and the tome can be build into a void staff so that you can deal damage. You can then get another belt and build into Rylais scepter NOT for slow, which will not come in handy since your snowball and ulti are already natural slowers, but more importantly for the balance of health and AP. You can then build your other belt into sunfire and then get a guardian angel for good measure. The mana that you get from banshees if MORE than enough to sustain you the entire game. This would be the ideal build for Nunu, if you are able to handle your enemies crowd control abilities. Rylais is the most questionable item here because you are pretty much DO NOT need its passive, but it is the only item in the game that gives you a balance of health and AP- haunting guise is an early item which you would probably have to sell- so why waste the gold when you are in a rush for time.

If your enemies are heavy stunners and you get stunned too often doing your ulti- go for the full tank build. However, if they are not, take the risk with this build- where you can actually deal some damage.

Runes and Masteries- Runes should either be all AP, or with 100 mana so that you will not run out of snowballs early on. Masteries should be all utilities and the rest if defense.

Summoner spells- Flash would be very useful so that you can  blink to the middle of the teamfight and ulti- better with banshess so that the stunner who is gonna stun you becomes useless. Other would be cleanse to escape from anything.

Ability sequence- early laning would require E Q E W E R..then prioritize R E W Q, as your first ability become pretty much useless late game.

Get a galio to go with you and you will highly increase your chances of winning- nuff said.

As far as yordles are concerned, there is something slightly wrong with Teemo. While he enjoys – and in fact needs – the level of community and companionship inherent to all yordles, Teemo feels it so strongly that he ventures out on his own to destroy the enemies of Bandle City. There is something that switches off in Teemo, so that the lives he ends do not burden him. It seemed only logical to send him to fight in the League of Legends as the champion of Bandle City. He has taken to the League like a duck to water, seeking out the foes of the yordles and extinguishing them with the rare ajunta poison he personally gathers from the jungles of Kumungu. However, the limited company of his own kind wears on Teemo, and cracks are beginning to show in his innocent and chipper fade.

Teemo was arguably one of the most popular heroes when LoL started out. However, he has become less popular because he is pretty damn hard to play with. Do not be fooled by the immensely cute stature, laugh and voice, this dude is not that easy to play. Sure, his abilities are pretty straightforward but somehow, it is quite rare to find a real ownage teemo nowadays than in the days of yore. The one problem teemo has is that he is very susceptible to magic, especially from mages the likes or Ryze. However, Teemo is immensely fun to play with, and with the right skills, you can own.

Stats

Damage 48 (+3.3 / per level)
Health 383 (+77 / per level)
Mana 200 (+40 / per level)
Move Speed 300
Armor 14 (+3.75 / per level)
Spell Block 30 (+0 / per level)
Health Regen 0.93 (+0.13 / per level)
Mana Regen 0.79 (+0.05 / per level)

Teemo is not that hard to play, but this is the one character with which you have to play with your brains. He is mainly a support character and would need a tank to do all the dirty work. He is not a fighter; he cannot really own 1 on 1 mid to late game, although he is a DPS’s worst nightmare early on. Lets take a look.

Dart - Obscures an enemy’s vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration.

Deals 80/125/170/215/260 (+0.8) magic damage and causes the target to miss all of their attacks for 1.5/2/2.5/3/3.5 seconds.

Cost   70/80/90/100/110 Mana    Range 680

A decent blind, this was nerfed because the earlier one started with a 2 second blind and pretty much spelled rape for DPS like Ashe. The .5 difference makes it for viable for a decent fight. This Ability is not that great late game and is useless against mages. Early on against DPS you will almost definitely take them down to 10-15% health but it is really hard for you to finish them off, unlike some other heroes. You would need help from a teamate to be able to kill, remember you are this small thing that just keeps on shooting while nobody pays attention- and in a group fight, with all the effects and visual distractions, your small size really does help.

Move Quick - Teemo scampers around, increasing his movement speed until he is struck by an enemy champion or turret.

Toggle: Teemo’s movement speed is increased by 15/20/25/30/35% until he is struck by an enemy champion or turret.

Cost40 Mana to Activate     Range 20

Does not seem to be as useful as having a longer blind or more poison in your darts, but this ability is quite necessary. Coupled with boots of mobility, your speed becomes unmatchable, you are basically ghosting the whole time. However, with how the game is played nowadays, this ability’s usefulness would depend from game to game. Sure it would get to to places in less than half the time after a good team fight, but then you should be careful to not get hit by enemy champions., otherwise you are just as slow as other people. However, with this ability, you would not have to get teleport or ghost, and you can easily dump your mushrooms everywhere.

Toxic Shot - Each of Teemo’s attacks will poison the target, dealing damage each second for 4 seconds.

Teemo’s basic attacks poison their target, dealing 8/14/21/28/35 (+0.14) magical damage upon impact and again each second for 4 seconds.

Cost   Passive   Range 1

Pretty self-explanatory here. Really good for those enemies with really no health. However, not as effective as ignite. Still, you should be able to take your opponent down to almost nothing, so you can take something more useful than ignite.

Noxious Trap - Teemo places a explosive poisonous trap. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time.

Places a trap which detonates if an enemy steps on it, poisoning nearby enemies. Poisoned enemies take 350/500/650 (+0.8) magic damage and have their movement speed slowed by 30/40/50% for 4 seconds. Traps last 10 minutes.

Cost  75/100/125 Mana       Range  230

Yes, your mushrooms. Again, it may seem that this does not really help that much, but the initial intention of the game makers was to make this like a spam of vision wards. A good teemo would place these ALL OVER the place. Coupled with your speed, you can easily dump shrooms everywhere. This would give you a very good tactical advantage as you would know where your opponents are. the problem is that These shrooms do not deal that much damage, although it there is a slight chance that you will die stepping on one when you barely have any health left. You should either clump them up if you want to get the kill, or you can put them in places where you know that your opponents would not step on them; they will simply back off if they step on it. So, for example, when you want to dragon, you do not put it at the entrance to dragon where they would step on it and retreat. You put it at the side where they are unlikely to step on it, you then know where they are and then get your teammates ready for a rape gank. This is the reason it is his ulti, an unlimited spam of vision wards and tactical positional advantage.

Another way to use this ulti is to place it in the way of creeps. A couple of shrooms should be able to eradicate a whole group, giving you the gold for all of it. Remember, stepping on these shrooms slows you down-use that to your advantage.

Camouflage - If Teemo stands still and takes no actions for 3 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.

Decent for running away or starting a gank. This used to be 5 seconds but then it was quite useless. Instead of fully running away from enemies, you can flash somewhere and then just sit pretty; they would not be able to find you. This is why teemo is quite hard to play, knowing when and how to use these simple passives can spell ownage for either you or your opponents.

Items

Recommended items

These are the game’s recommended items for teemo. I pretty much agree with all of them except the first two. Although for the ring you get mana regen, I would recommend to get a ruby crystal so that you would not have to sell the ring later on and so that you can build frozen mallet more quickly. You would have to rely on runes for the extra mana. I also do not recommend the boots of mobility because you already have more than enough speed with any normal boots plus your W ability. I would recommend mercury treads so that you have SOME magic resist and also have that 40% reduction on crowd control. Since you are weak against mages, this would be more useful and may prove the difference between you escaping with little health or dying. Moreover, your teammates would force you to group up, and rightly so, during the middle to later stages of the game. You would only need the speed to spam your ulti shrooms. The next item to get is the trickiest one of all- they are all needed for teemo. If you feel like you die a bit too fast or need extra health to stay in the battle field, then start off by building your ruby crystal into phage and getting a giants belt . Do not build it up into frozen mallet yet. Try and save up for a BF sword and a  and recurve bow . You can now choose whether you would want to build your mallet first or last whisper . After you build these two up, then go for a trinity force and then the bloodthirster. Frozen mallet should already be giving you enough health to survive. Just stack up attack damage from here on or get a banshees if the opposing team has a fed mage or has numerous crowd control abilities.

I do not recommend going AP with teemo since only your blind and ulti would benefit from it. The poison still does not do enough damage. In team fights, your ulti is pretty useless as you cannot nuke your opponent with it. Thus Attack Damage is the way to go and remember to use your ulti as enemy locators- place them everywhere so that you can bring your teammates for a good surprise gank.

Runes and Masteries- Stack up on Attack speed runes and mana runes- this should give you a decent 32% attack speed increase in the beginning and a good 100 mana for one ability. Stack up offensive masteries and whatever is remaining goes to defense.

Summoner Spells- Flash is really important for teemo and exhaust would be good since it is and extra blind&slow. Exhaust can be used to blind another champion while you blind the one your targeting.

Ability Sequence- Q, E Q W Q R …and then prioritize in this sequence- Q W R E..

Remember your job is to help gank. You are a counter for any DPS they may have but remember that mages can penetrate your anal cavity quite easily. Stay behind the tanks and tell your team to focus the DPS, as they become quite handicapped with your blind. Stay behind the lines.