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World of Warcraft is the latest big hit among MMORPG’s. The online game has more than 11 million subscribers worldwide. This huge amount of players. All these players are constantly leveling, questing, farming gold, and pvping with their enemies.

Tasks in World of Warcraft are not always quick and easy, advancing in the game takes time. Players must do many quests and hunt monsters, in order to obtain Currency (WoW Gold) and Gear  to better their character. They also gain levels along the way, by earning experience from these actions. Getting your character strong can take weeks and even years of gameplay. It can become a very big issue, if you want to quickly accelerate in the game, but you unfortunately lack the time to do so.

Many gamers, choose to bypass this issue by purchasing their WoW Gold from farmers and large vending sites. This market can be dangerous, if you do not do research before buying from a vendor’s website. There are many site that take orders but never give any gold out, they are scam sites that you must watch out for. Also some sites overprice their WoW Gold, which is unfair to the gamers.

To make sure you are buying from a safe site, with not only reviews and ratings from other gamers like you, but also information about the cheapest wow gold price,  use www.MMOShift.com before you purchase. They are a very useful site that compares prices and gives ratings for the top sellers in the market. By comparing sellers, you know you are getting the cheapest price, with the security of ratings and reviews from other gamers. They also compare prices for WoW Time Cards and CDKeys, so you can make sure you are playing your favorite online game at the right price.

The mightiest warrior ever to emerge from the minotaur tribes of the Great Barrier, Alistar defended his tribe from all of Valoran’s many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, Baron Darkwill’s youngest son, and commander of the Noxian expeditionary force. When Alistar returned home, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus’s elite, slaughtering them by the hundreds. Only the intervention of some of Noxus’s most skilled summoners checked Alistar’s rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator pitted in endless battle for the entertainment of Noxus’s wealthy leaders. Alistar’s once noble soul slowly twisted, and he would have been lost to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly-formed Institute of War as a champion, hoping to one day visit his final vengeance against Noxus and to find the girl who once again gave him hope.

Alistar is one of the first tanks in the LoL, which started out with very few pure tanks. Alistar has attributes that can make him a decent DPS but that is not the way to go with him. The more tank of a bull you are, the more chances you have of winning the game. Oh and yea, the thing with Alistar is that you would need to master his combo move to be able to tank well…you will understand as you read on..

Stats

Damage 59.53 (+3.375 / per level)
Health 468 (+114 / per level)
Mana 192 (+33 / per level)
Move Speed 300
Armor 14.5 (+3.5 / per level)
Spell Block 30 (+0 / per level)
Health Regen 1.45 (+0.17 / per level)
Mana Regen 0.79 (+0.05 / per level)

As you can see, this bastard’s got one of the best attack damages in the whole game, both basic and per level. Moreover, he deals extra damage to turrets so you would think of going a mix of dps- don’t. Your job is a disruptor tank. You charge in, soak up all the damage they deal, do your combo and toss out one of theirs to rape and then its already a 4 on 5. The best Alistars I’ve seen do this.

Pulverize - Alistar smashes the ground, tossing all nearby enemies into the air. On landing, enemies take damage and are stunned.

Alistar smashes the ground, dealing 80/125/170/220/270 (+1) magic damage and tossing all nearby enemy units into the air, stunning them for the duration.

Cost 70/85/100/115/130 Mana     Range 200

The best move you have got in the entire game. Perfect for initiating especially in close combat 3 on 3, or 2 on 2 as you will give your dps a head start in taking down the other guy. Getting AP build for Alistar would mean that this move will hurt a lot- I used to do that. However, I think that it would be better to get cooldown reduction as often times you would only be able to pulverize at the start of a teamfight and at the end- where it may be too late. It would be very useful to be able to dump in another stun mid way through the dog fight.

Headbutt - Alistar rams a target with his head, dealing damage and knocking the target back.

Alistar charges at an enemy and rams them dealing 90/140/190/245/300 (+1) magic damage and knocking them back (does not stun).

Cost 80/90/100/110/120 Mana            Range 650

The main reason that this move even exists is the fact that it knocks champions back. This move deals almost non-existent damage and that is the very reason that going for an AP build with Alistar would be a waste. The one thing that you would have to do is to run in to your opponents and stun them, then pick the weakest one and go behind him and headbutt him to your teamates. Do not pop your ulti before that as they will simply back off. Without ulti they will think that they have a shot at killing the rampaging bull. Another reason why Alistar should go full health so that they would not be able to kill you before you headbutt someone. Once low health, you can then pop up your ulti and run back to your teamates. This is very useful for getting their main DPS out of the way.

Triumphant Roar - Alistar lets out a commanding war cry, instantly restoring health to himself and nearby friendly units for half the amount. Can be cast more often if nearby enemies are dying.

Instantly restore 60/90/120/150/180 (+0.4) health to himself and half of that value to surrounding allied units. Cooldown ticks down by 2 seconds each time a nearby enemy unit dies.

Cost   20/30/40/50/60 Mana    Range 200

This is a series of mini-heals. Another very good reason to get cooldown reduction because in teamfights, where there are usually very little creeps to help reduce the cooldown of this ability. Everytime you see this ability, use it- the heal even tiny may just be what you will need to keep your team alive- small constant doses of heals.

Unbreakable Will - Alistar lets out a wild roar, gaining bonus damage, removing all debuffs on himself, and reducing incoming physical and magical damage for the duration.

Alistar gains 60/75/90 physical damage, and takes 75% reduced physical and magic damage for 6/7/8 seconds.

Cost  150/150/150 Mana   Range 1

Whenever you are getting your anus penetrated, hit ur ulti- u are nearly impossible to kill.

Colossal Strength - Alistar deals 20/40/60% additional damage to turrets.

Pretty much useless since you have very minimal attack speed. Let your Dps take care of the pushing for you.

Recommended items

Do not get any of these items.

These items have one thing in common- mana. The thing with alistar is that he becomes pretty useless once he is out of mana- well isnt anyone? However, being the tank, you will most likely get your health to about 15-20% after a group fight so you might as well just teleport back to base and get full on everything. I would recommend going banshees since it gives you health, mana, magic res and the spell block passive. That should be enough to take care of all your mana needs.

The first item that you would need to get would be Ruby Crystal so that you don’t die early on and you can build this up into banshees later. Then go for boots and build it up into mercurys treads for its passive which becomes really useful- with banshess. This would mean that you would not have to get cleanse and you can substitute it for flash, ghost or ignite. Try then to save up for a giants belt . Try and complete catalyst the protector so that you can have your really vital mana and then build it up to banshees later on. Now try and focus into getting guardian angel then complete your banshees and then you can stack up on health like sunfire cape, maybe get thornmail if your opponents got some DPS. However, I recommend to get soul shroud right after getting banshees for health and mana regen and cooldown reduction. You can get frozen heart instead of thornmail for the cooldown reduction and to counter the opposing dps since it slows enemy attack speed by 20%

The treads, the banshees and the angel are imperative. I would recommend getting soul shroud for the health and then whatever items you get after that should depend on the enemies you are up against- either do something to counter their dps or simply stack up on sunfires – I would prefer a mix of both.

Runes and Masteries- You can get some attack speed and mana as it would really help since you dont buy items for these

Summoner spells- get flash and either ghost or ignite- run or flash into your opponents and do that combo move mentioned a while back- flash will really get them by surprise but is a bit risky- however it is really rewarding if you do pull it off.

Ability sequence- Q,W E Q Q R..then prioritize Q then E then R then W. Remember that headbutt does almost no damage at all.

The halls of traditional study were never for Ryze, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. As a young man, he travelled the world, seeking the wisdom of powerful hermits, witches, and shamans. When he had learned all he could, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world. This led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, infusing his being with vast arcane power. His travels also brought him to the giant indestructible scroll he carries on his back. The purpose of the inscribed spell is a secret only Ryze knows. However, he claims it is an abomination, something that he must safeguard from the world. Today, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.The halls of traditional study were never for Ryze, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. As a young man, he travelled the world, seeking the wisdom of powerful hermits, witches, and shamans. When he had learned all he could, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world. This led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, infusing his being with vast arcane power. His travels also brought him to the giant indestructible scroll he carries on his back. The purpose of the inscribed spell is a secret only Ryze knows. However, he claims it is an abomination, something that he must safeguard from the world. Today, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.

If Ashe was the original cover girl for League of Legends, Ryze is the original cover dude. Don’t mind the story-its not that great. Anyways, Ryze is one the the best, and shittiest heroes in LoL- if fed, he is basically unstoppable; if not fed- the is weaker than the average hero. Let me give you an example, if fed, you can basically nuke down your opponent to death with just a single combo. However, if not fed, you are weaker than the healer heroes- that bad.  So let’s go…

Damage 50 (+3 / per level)
Health 360 (+86 / per level)
Mana 250 (+55 / per level)
Move Speed 310
Armor 11 (+3.9 / per level)
Spell Block 35 (+0 / per level)
Health Regen 0.87 (+0.11 / per level)
Mana Regen 0.9 (+0.08 / per level)

Overload - Ryze throws a charge of pure energy at an enemy unit for heavy damage and additional damage based upon Ryze’s maximum mana.Ryze blasts enemy unit for 50/90/130/170/210 (+0.45) plus 10% of his max mana (+) in magic damage.

Cost 50/65/80/95/110 Mana

Range 600

This is the first of Ryze’s spells. Basically, one ball of lightning that hurts like Buttercup beating up Mojo-Jojo. This not only depends on AP (ability power) but also on mana. The more mana you have, the more this spell hurts. Don’t be shy using this to last-hit creeps if you have mana to spare.


Rune Prison - Ryze traps target enemy unit in a cage of runes, preventing them from moving and dealing damage for the duration.Ryze traps an enemy unit, preventing them from moving and dealing 40 (+0.2) magic damage every .4 seconds for 0.8/1.2/1.6/2/2.4 seconds.

Cost 80/95/110/125/140 Mana

Range 600

Not your typical stun. This will immobilize any one but it will not prevent them from attacking if they are ranged. You can cast spells while being imprisoned as the only things that this spell does is immobilize enemies. The damage dealt is minimal so do not count on this for trying to hurt someone. It is very valuable in your 4 set combo and very, very useful for running away- just imprison and run.

Spell Flux - Ryze releases an orb of pure magical power which deals damage and bounces from the initial target up to 6 times.Ryze unleashes an orb of magical power which bounces to enemy units or himself, up to 5 times. Each bounce deals 70/85/100/115/130 (+0.38) magic damage and reduces the target’s Magic Resistance by 15.

Cost 60/80/100/120/140 Mana

Range 700

A more tricky spell to use. This spell does not deal as much damage as overload because it bounces to other heroes or creeps. However, if you are in a 1 on 1, this spell will do more damage than overload as you can bounce it between yourself and your opponent. In a 1 on 1, you will have to get closer to enable the bounces to work between you and him. Mind you, if bouncing between yourself and the opponent, it only goes for a max 5 times, but 6 when between enemies. It also reduces magic resistance so use this before you use overload.

So, the combo goes like this-the typical and more safe combo is Rune prison your opponent, then run closer and spell flux him then dump the overload. A more dangerous approach would be to run to your opponent and spell flux him- followed by a quick rune prison and an overload and one melee attack. The damage difference is not super great buy may be the difference between killing your opponent and him running away with only one hit to kill him off. Use this on creeps for gold but try and lower the health of multiple creeps with normal attacks then throw in the spell flux. Early on, this is not that useful for farming if you cannot lower the health of em creeps first.

Desperate Power - Ryze channels forbidden uncontrolled arcane power, granting him bonus Ability Power, and causing all of his spells to deal AoE damage.Ryze becomes supercharged, gaining 50/80/110 ability power and causing his spells to deal 65% AoE damage for 8 seconds.

Cost No Mana

Range 200

This is when you start to rip apart the anus of your enemies. This ulti costs no mana and has only a 1/2 minute CD so you would be able to use it pretty much every time there is a team fight going on. You can also use it to devastate large groups of creeps. When you get this, remember to always use it in fights because you hit almost 3x as much than normal attacks. Moreover, it is AoE which means that if your enemies are clustered, and you let off an ulti combo, you should be able to nuke down one guy and significantly reduce the health of the other 2. This is one RAPE ulti.

Arcane Mastery - When Ryze casts a spell, all other spells have their cooldown reduced by 1 second.

If they actually gave Ryze a proper passive, he would be overpowered. They had no choice but to dump this 1 sec. reduction in.

Items

All right, now it comes down to the important part. You will need slightly fast fingers to pull off an ulti combo, but your items will do the damage for you. Make sure that you do not get shut down first because that would be a waste of a lot of damage. Hide behind the lines and run out whenever you see and opening or whenever they are targeting someone else.

The first item that you should get would be a sapphire crystal .  This will ensure that you will not run out of mana the first run round. It is also not a bad idea to get a amplifying tome. This would deal an extra 15 AP in damage and might be the difference between life and death in a lvl 1 standoff. It would also mean that you can get your Mejai’s quicker. Now, this is the thing- if you are sure that you will own- get a Mejai’s as the more kills or assists you have, the more stacks you have and the more stacks you have, the more AP. With a Mejai’s, you would have to play really careful so that you will not lose that 1/3rd of your stacks upon death. It is highly recommended that you get mejai’s- if you are serious about winning, although you can win without one.

The next thing after you build your tome into the soulstealer, you should get your sorcerer’s shoes. The magic penetration coupled with whatever AP you have from Mejai’s could mean an early game victory or at least early-mid game domination. Do not get Treads because you should put all the gold you have into dealing magic damage. Get your tanks to bear the brunt of the disables and damage early 0n and pop up whenever you know that they are not focusing you, and you should be fine. You might consider some health and Banshees later on when it gets really intense, but not early game. Although the recommended items say that you should get Rod of Ages, it is too expensive and it may be too late to complete it. Aim for a quick victory. However, if you KNOW that it is gonna be one long match then might as well go for it. You will sacrifice AP early on but then you have better chances late game. I still, and many other players as well, go for the initial build first.

The next best thing to build would be void staff or Deathfire for its amazing passive which is very similar to dagon in DotA except that this one is based on the opponents max health , pretty amazing that is if you have speedy fingers. Get Zhonyas ring in the end for that reallly big boost of AP. You can also aim for Zhonyas Ring first- it all depends on how the game is turning out. If you are the main or 2nd main damage dealer, then it would be wise to get zhonyas first, although i still think that all these 3 items are pretty much equivalent in mid game and it all depends on who you are fighting against eg a health-y tank would need a taste of deathfire to shut him down quicker.

The only difference here is that the recommended items highlight Rod of  Ages while I prefer to use Zhonyas.

Runes and Masteries: Stack up to around 29 AP runes and leave the glyphs for magic pen which should amount to a decent 8%.

Summoner Spells- Flash and ignite. Flash for getting that last spell in or running away. Ignite because as Ryze you can rape someone of 99% of his health but a lot of times never kill him.

Ability Sequence: Get spell flux first because at least it will do more damage one a lvl 1 standoff and you can farm.

E,W,Q,Q,Q,R…then prioritize R Q E W after you get your ulti.

Just remember to stack up on as much AP as possible- do not be the first to rush in as you WILL get your asshole ripped apart. Stay back and wait for the right moment to attack and you should win the majority of your teamfights.

As a direct descendant of Avarosa, one of three legendary sisters who each claimed dominion over the scattered tribes dwelling in the icy tundra known as Freljord, Ashe mirrors her ancestor’s unparalleled mastery of the bow. Ashe has come to the Institute of War in service to the Institute’s summoners, seeking enough influence and favor to finally bring peace to her realm – a realm that has endured civil strife since the Time of the Three Sisters. With enough victories under her belt, she hopes to have the means to finally claim the throne that had long eluded Avarosa.

”It’s a good idea to spread out. Ashe can hit five birds with one arrow.”

Aite, I know that Kuroro is a HoN stronghold. 80% of you that visit Kuroro play HoN. There are plenty of guides for the most used and most fun to play HoN heroes so I decided why not shed a bit of diversity? I’ll admit, I am not that great at HoN, but I am not retarded at it either. I am much better at LoL because well, if you are a mediocre player in HoN, you will be one of the better players at LoL. If you want to know why this is so, you can refer to my over-extended series of which game is better- the HoN or LoL posts. Anyways, yeah, there might be some of you that actually play LoL or there might be some of you that play both HoN and LoL, so why not make a set of guides for LoL? There are already lots of guides for HoN here, so lets expand a bit shall we? If you do not play LoL, that is fine. I would however, recommend that you get a LoL account while it is still free. Riot is kind enough to let people play for free, so why not take advantage of it? You just might love the factt that you HoN  players will be owning almost every game you play. I know that LoL graphics seem kiddish and all, but it is still a decent game. HoN and LoL are two completely different games- let me remind you for the 24th time.

What will come up will be a set of guides for those of you that already play LoL and for those HoN players willing to step down from their throne of superiority and try the game out. If you are an anime fan, then you will understand what I mean when I compare LoL to One Piece. The style of drawing is quite hard to get used to at first along with the fact that they always give out the names of their individual moves in these outlandish bold highlighted subs. LoL WILL take some getting used to if you come from the Hon graphics, I agree, as I had a hard time adjusting as well. But all I am saying is that if its free, why not just try it out? It’s free, ffs. So let’s get started…

Ashe

The main cover girl for the League of Legends is this chick- Ashe. She is quite easy to play and pretty fun as well- at least her ulti is. For those that are new to LoL, she should be the hero that you try out first. One more thing, you get recommended items for every hero, but usually they are just what could be useful in general- you should never get recommended items for every game as you will have to get the items based on what opponents you are facing. LoL has not strength, agility or intelligence like DotA or HoN, it basically has melee/base damage and magic/ability damage. You can pretty much build your hero anyway you want- you can turn a tank into a rape machine or an assassin into a tank, (although this is not very recommended). Ability power is the new concept you will have to get used to. Almost every hero’s abilities have some form of magic damage in them as you can see with Ashe’s ulti- Enchanted Arrow. There is a (+1) which is ability power. If you get more ability power, this ability will hurt a lot more. However, this is not recommended for Ashe because you should not waste your gold on buying ability power items for just one ability- Ashe’s main attributes are attack damage and attack speed, and her end-to-end arrow hehe.

Stats

Damage 46.3 (+2.85 / per level)
Health 359 (+79 / per level)
Mana 173 (+27 / per level)
Move Speed 300
Armor 9.3 (+3.4 / per level)
Spell Block 30 (+0 / per level)
Health Regen 0.9 (+0.11 / per level)
Mana Regen 0.76 (+0.04 / per level)
Recommended Items


Abilities

Frost Shot – While active, each of Ashe’s basic attacks slow her target’s movement speed. This drains mana with each attack.
Toggle: Ashe’s basic attacks slow her target’s movement speed by 15/20/25/30/35% for 2 seconds.
Cost
8 Mana per Attack
Range
600

Whenever you are fighting an opponent, always have this ability on use because you it will come in handy when he will try to run away. Do not waste it on creeps but always use it against opponent heroes because it will drain mana and prevent them from escaping.

Volley – Ashe fires 7 arrows in a cone for increased damage. Volley also applies Ashe’s current level of Frost Shot.
Ashe fires 7 arrows in a cone dealing attack damage +40/50/60/70/80. Volley also applies Frost Shot.
Cost
60/60/60/60/60 Mana
Range
600

This is the second main damage dealer as the arrows hurt a bit more than the usual. However, do not spam this as you will be wasting mana that might be needed for your ulti.


Hawkshot – Each time Ashe kills a unit, she gains some extra gold. Ashe can activate to send her Hawk Spirit on a scouting mission.
Passive: Ashe gains 1/2/3/4/5 extra gold whenever she kills any unit.
Active: Ashe animates a Hawk to scout for her, revealing terrain as it flies toward target location.
Cost
No Cost
Range
6000

This is nothing special. This is not what it used to be. Before, this ability only entails getting additional gold per kill which amounts to almost nothing.  They decided why not give her a small sight ability. This ability is free so use it whenever you need it. It is better than having just gold don’t you think?



Enchanted Crystal Arrow – Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
Fires a large arrow in a straight line. If it hits an enemy champion, it will stun that champion for up to 3.5 seconds, based on the distance the arrow traveled, and deal 250/425/600 (+1) magic damage. Additionally, surrounding units take half the damage and are slowed.
Cost
150/150/150 Mana
Range
20000

Ah yes, this is the main reason why you should play this character. This is one really fun ability in the whole LoL. It is basically a really  BIG-ASS arrow that flies from one end of the map to the other, unless it hits an enemy hero, which it will stun for depending on how long the arrow was flying. A max of 3.5 second stun is pretty sweet but this ability depends a lot on luck and how good you can predict where your opponent will move. It is amazing for ganks and has a decent cooldown which means that you can pretty much use it whenever there is a team battle. Remember, LoL does not penalize you for dying so team battles are usually all hormonally imbalanced people just going all out. Try and use this arrow to target their main DPS hero, like a mage or a ..just their main DPS. You would usually not be able to hit the intended target, which you will improve over time, but if you do manage to hit and your team focuses that mutherf***er, he’s pretty much dead. You can also use this arrow for fags that are trying to run away. Remeber, estimate where you think they will run off to and fire. Don’t worry this arrow is pretty huge so there is a decent margin of error. This arrow is pretty much the same size as Ashe herself and if used right, can stun multiple targets. This ability is the only reason people actually play her.
Focus – While out of combat, Ashe’s critical strike chance increases by 3/6/9/12/15/18% every 3 seconds, removed after next attack.

Basically, whenever you want to rape a hero, don’t hit any creeps. Patience and you just might get some crits into him. Your first hit will hit the hardest.

Items

Recommended items are as follows.

I don’t really recommend the regrowth pendant at first, I’d rather take either some health like a Ruby Crystal which you can use for Banshees later on  or better yet, Vampric scepter . If you are low on health, just hit some creeps and you will slowly get it back. Plus, regrowth pendant will be useless later on as that amount of regen will count for nothing. You will still need the lifesteal when you get the damage and attack speed.

Next you will have to get the recurve bow for Wit’s End. I would rather you get last whisper as it has armor penetration and more damage. You will usually not be able to throw in all the attacks you want so the mana steal in Wit’s End will not be that useful. It IS useful in a one on one but in a team fight, where you can send your tank to go and distract and take all the damage and focus their DPS hero, you will need the extra damage from last whisper than the mana steal. Thus you should save up for a recurve, then either use it to finish last whisper or get boots and then complete whisper; your choice. I do not recommend getting the boots of swiftness but instead to get berserker’s greaves as you will need the extra attack speed if you know how to keep yourself safe.

and then complete to get then

Why not get Phantom dancer with all its attack speed and crits? it is pretty expensive to build. You can get it when you have gold to spare but you will either have won by then or have gotten raped by then. You need to get yourself going early on so this budget build should be enough attack speed for now. Then you focus on damage. One more thing, do not get malady because it sucks. It is good for .AoE like Twitch but not Ashe who only attacks single targets.

You must now save up for a BF sword and then complete your infinity edge. You can then get another BF sword and maybe a

to and another + lifesteal and get= 

You should hit like a truck by now…that is if you know how to keep yourself away from the opponents aggro. Send in the tanks to die and you should be safe. You can then get Banshees for that pretty useful spell block. You should have won by now.

Ability sequence: Get Q first because if you do happen to fight at lvl 1 then a constant supply of frost shots to suck that mana from your opponent would be better than one go of volley , by which the Cooldown will be over once you are dead.

QWQWQRQWEE….it won’t matter after this…just prioritize Q, then W, then R, and then E.

Summoner Spells: Get flash or ghost and exhaust. Don’t ask why, it’s obvious

Runes: Stack up on attack speed- this way you won’t have to get some in game and a good 30% attack speed from runes is pretty amazing…it would be a huge help throughout the game.

Masteries: Offense max and defense whatever is remaining.

Remember, stack up on offense and attack damage and attack speed. You are extremely squishy so keep yourself behind the lines and make sure that you are not taking the brunt of the damage. You are DPS and you can own if fed. Not dying means that you are at least an extra 1 or 2 lvls ahead of everyone. One last thing, you are only as good as how well you use your ulti. Your ulti is a very good fight starter and you should be able to win the glut of team fights if you get your ulti right. The only reason this hero exists is because of her ulti. Do not worry about your own defense if you and your team knows how to protect you.