The Freljord is an unforgiving place, a mountainous land covered in snow and ice. Travel, especially in the winter, can be very dangerous. The elements often claim even those who have spent their entire lives there. The boy known as Nunu is one of those who fell prey to such tragedy. One day when he was a young child, Nunu rode on his father’s back as they returned from a trapping expedition in the mountains. An unexpected blizzard came upon them, forcing them to seek refuge in a cave. The tempest lasted for days. Nunu’s father had to leave to find food, but never returned. Eventually the blizzard cleared and the young child lay dying on the mountainside. Fortunately, this was the land of the yetis, powerful beasts with whom Nunu’s father had secured an arrangement for safe passage. A young yeti boy named Willump found Nunu and brought him home. From then on, Nunu was raised by the yetis. When the League of Legends was formed, the yetis knew they needed a champion. Riding his brother Willump, Nunu became that champion.
Ah yes, Nunu, one of the tank mages in the game. It is very hard to decide whether you would want to go full tank with Nunu or full AP. Although it is best to have a mix of both, in some games you have no choice but to go full out tank, and other games you have to go full AP. The thing that makes Nunu a hero is his ulti- the big white circle of rape. A very big problem with this ulti is that it requires a decent amount of thought process. This ulti need chanelling so you have to know when to hit it, otherwise you will just be stunned, prisoned or taunted out of it. The cooldown of the ulti is not that bad really, but it would not hurt to get just one cooldown reduction item. In some games, you would have to sacrifice yourself to be the focus of the other team when you pop your ulti. Other times, there are tanks that will drag the attention of the enemy and then you must rush in and ulti rape with a lot of AP. If your opposing team has a lot of crowd control heroes, it would be best to go more on tank. If the have just a couple, then going all out mage AP will really, really really hurt them. Mage, tank or both- that’s Nunu for you. Vlad IS mage-tank- you, however, can choose.
Stats
| Damage | 51.06 | (+3.45 / per level) |
| Health | 437 | (+108 / per level) |
| Mana | 213 | (+42 / per level) |
| Move Speed | 315 | |
| Armor | 16.5 | (+3.5 / per level) |
| Spell Block | 30 | (+0 / per level) |
| Health Regen | 1.41 | (+0.16 / per level) |
| Mana Regen | 0.82 | (+0.06 / per level) |
Always remember that Nunu is support. There are some games where you just manage to rape and then you can pretty much become mage assassin. You rely on your abilities- your melee attack does almost no damage at all. Your job is to increase your DPS’s attack and movement speed, ulti in groupfights, throw snowballs at any faggot escapers and eat minions. Pretty simplyeh?
Consume - The Yeti takes a bite out of target minion, dealing heavy damage to it and restoring his own health.
Takes a bite out of target minion, dealing 500/600/700/800/900 true damage and restoring 125/180/235/290/345 (+1) health.
Cost 60/60/60/60/60 Mana Range 100
Well, you pretty much just eat a minion. You get back a decent amount of health and you deal a lot of damage to the minion. Very good for laning early on but pretty useless late game. Don’t forget to gobble up a minion nearby in a fight if you are low on health. Barely costs any mana mid to late game.
Blood Boil - Invigorates an allied unit and Nunu by heating their blood, increasing attack speed and movement speed.
Increases an allied unit’s attack speed by 25/35/45/55/65% and movement speed by 11/12.5/13/14.5/15% for 15 seconds. Nunu also gains the effects of Bloodboil if casted on an allied unit.
Cost 50/50/50/50/50 Mana Range 700
If you got a DPS, spam this ability to him. Also use it frequently on yourself- it does not cost much to use, the bonus speed is a plus. But please prioritize this ability on a DPS instead of yourself- you are a tank.
Ice Blast - Nunu throws a ball of ice at an enemy unit, dealing damage and slowing their movement speed for 4 seconds.
Nunu throws a ball of ice at an enemy unit, dealing 85/130/175/225/275 (+1) magic damage and slowing their movement speed by 40/45/50/55/60% and attack speed by 25% for 4 seconds.
Cost 75/85/95/105/115 Mana Range 550
Very very good for chasing down opponents. Another very good spam ability which only costs 115 mana at most. 40-60% slow is nothing to joke about; more so if it is for 4 seconds and only about a 6 second cooldown.
Absolute Zero - Nunu begins to sap the area of heat, gradually slowing all nearby enemies. When the ability ends, he deals massive damage to all enemies caught in the area.
While channeling for 3 seconds, slows nearby enemy units’ attack speed and movement speed. After channeling, enemies caught in the area are dealt 625/875/1125 (+2.5) magic damage.
Cost 150/150/150 Mana Range 550
Damage is indeed massive- 1125 + whatever ability power you have*2.5. A full AP Nunu can pretty much nuke a tank down to nearly half health- for real. The bitchy thing is the 3 second channel. Time this ulti properly, making sure that you will not get out of its channel, and you will rape. Request allies to focus the attention of enemies or you use yourself to grab their attention. This is why you would have to be there every group fight, you will be very much needed. If you have a Galio on your team, then your ulti and his can pretty much nuke your enemies down to almost nothing; an Amumu would not be bad as well but then his ulti does no damage. Galio and Nunu- it cannot get any better than that.
Visionary - Nunu can cast a spell for free after 7 attacks.
Very useful- would ensure that you would never run out of mana. If you DO have mana problems, then something is really wrong with the way you are playing. Your first 2 abilities cost almost nothing and your next 2 don’t cost much at all. Moreover, if you have no mana and your visinoary is on- you can even cast your ulti. You should worry more about cooldown reduction for your snowball and for your ulti instead of mana- Nunu has plenty of mana to spare.
One more thing that you can do with Nunu is to jungle early on. With consume, you can heal yourself very often. Get consume as your first ability and then get a snowball and bloodboil. You can pretty much spam eating minions, snowballs and attack and movement speed. Make sure that you max out the snowball though so that they would hurt as they should come ganking time lvl6. Nunu is only second to Warwick when it comes to jungling early game- tied with Fiddlestix with Amumu in 4th place.
Items
Game’s recommended items
As you can see, pretty much a very tanky build. I would prefer having SOME ap so that you can actually HURT your opponents. However, as mentioned before, this is quite risky especially if you always get stunned the F*** out of it. Getting a purely tank build is the safest way to go and that’s why they are on recommended items. I prefer to have some fun and get a mix of tankiness and ability power, especially if you have Galio or Amumu on your team. After all, we do play for fun now don’t we?
Doran’s ring is a very good starting item. You would definitely have to sell this in the foreseeable future. Like I said, you should maximise your rune pages and get at 100 mana and the rest AP. This 100 mana is good enough to make sure that you still have enough left in you early on to make that one final ability count. The AP is so that your snowballs hurt. You can then get a Ruby Crystal
for that extra health to make sure that you don’t die and then you can get your Banshees faster. I don’t recommend getting banshees first. Get the crystal then get
boots and maybe save up for a giants belt
or a
Amplifying tome or a blasting wand
if you can afford it. Then complete your treads so that you have that itty bit of magic resist on you. You might want to get sorcerer’s shoes if you already have a couple of hybrid tanks on your team. Finish up your catalyst before its passive becomes useless.
So you should have
which will build into banshees,
, A belt
, a tome
and a blasting wand
. If you pull of your ulti without any disturbance, this would be a better build for you instead of going all out tank. You can build the catalyst into banshees, the wand and the tome can be build into a void staff
so that you can deal damage. You can then get another belt and build into Rylais
scepter NOT for slow, which will not come in handy since your snowball and ulti are already natural slowers, but more importantly for the balance of health and AP. You can then build your other belt into sunfire and then get a guardian angel for good measure. The mana that you get from banshees if MORE than enough to sustain you the entire game. This would be the ideal build for Nunu, if you are able to handle your enemies crowd control abilities. Rylais is the most questionable item here because you are pretty much DO NOT need its passive, but it is the only item in the game that gives you a balance of health and AP- haunting guise is an early item which you would probably have to sell- so why waste the gold when you are in a rush for time.
If your enemies are heavy stunners and you get stunned too often doing your ulti- go for the full tank build. However, if they are not, take the risk with this build- where you can actually deal some damage.
Runes and Masteries- Runes should either be all AP, or with 100 mana so that you will not run out of snowballs early on. Masteries should be all utilities and the rest if defense.
Summoner spells- Flash would be very useful so that you can blink to the middle of the teamfight and ulti- better with banshess so that the stunner who is gonna stun you becomes useless. Other would be cleanse to escape from anything.
Ability sequence- early laning would require E Q E W E R..then prioritize R E W Q, as your first ability become pretty much useless late game.
Get a galio to go with you and you will highly increase your chances of winning- nuff said.










































































































