League of Legends- Teemo Guide
Posted by in Heroes of Newerth
As far as yordles are concerned, there is something slightly wrong with Teemo. While he enjoys – and in fact needs – the level of community and companionship inherent to all yordles, Teemo feels it so strongly that he ventures out on his own to destroy the enemies of Bandle City. There is something that switches off in Teemo, so that the lives he ends do not burden him. It seemed only logical to send him to fight in the League of Legends as the champion of Bandle City. He has taken to the League like a duck to water, seeking out the foes of the yordles and extinguishing them with the rare ajunta poison he personally gathers from the jungles of Kumungu. However, the limited company of his own kind wears on Teemo, and cracks are beginning to show in his innocent and chipper fade.
Teemo was arguably one of the most popular heroes when LoL started out. However, he has become less popular because he is pretty damn hard to play with. Do not be fooled by the immensely cute stature, laugh and voice, this dude is not that easy to play. Sure, his abilities are pretty straightforward but somehow, it is quite rare to find a real ownage teemo nowadays than in the days of yore. The one problem teemo has is that he is very susceptible to magic, especially from mages the likes or Ryze. However, Teemo is immensely fun to play with, and with the right skills, you can own.
Stats
| Damage | 48 | (+3.3 / per level) |
| Health | 383 | (+77 / per level) |
| Mana | 200 | (+40 / per level) |
| Move Speed | 300 | |
| Armor | 14 | (+3.75 / per level) |
| Spell Block | 30 | (+0 / per level) |
| Health Regen | 0.93 | (+0.13 / per level) |
| Mana Regen | 0.79 | (+0.05 / per level) |
Teemo is not that hard to play, but this is the one character with which you have to play with your brains. He is mainly a support character and would need a tank to do all the dirty work. He is not a fighter; he cannot really own 1 on 1 mid to late game, although he is a DPS’s worst nightmare early on. Lets take a look.
Dart - Obscures an enemy’s vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration.
Deals 80/125/170/215/260 (+0.8) magic damage and causes the target to miss all of their attacks for 1.5/2/2.5/3/3.5 seconds.
Cost 70/80/90/100/110 Mana Range 680
A decent blind, this was nerfed because the earlier one started with a 2 second blind and pretty much spelled rape for DPS like Ashe. The .5 difference makes it for viable for a decent fight. This Ability is not that great late game and is useless against mages. Early on against DPS you will almost definitely take them down to 10-15% health but it is really hard for you to finish them off, unlike some other heroes. You would need help from a teamate to be able to kill, remember you are this small thing that just keeps on shooting while nobody pays attention- and in a group fight, with all the effects and visual distractions, your small size really does help.
Move Quick - Teemo scampers around, increasing his movement speed until he is struck by an enemy champion or turret.
Toggle: Teemo’s movement speed is increased by 15/20/25/30/35% until he is struck by an enemy champion or turret.
Cost40 Mana to Activate Range 20
Does not seem to be as useful as having a longer blind or more poison in your darts, but this ability is quite necessary. Coupled with boots of mobility, your speed becomes unmatchable, you are basically ghosting the whole time. However, with how the game is played nowadays, this ability’s usefulness would depend from game to game. Sure it would get to to places in less than half the time after a good team fight, but then you should be careful to not get hit by enemy champions., otherwise you are just as slow as other people. However, with this ability, you would not have to get teleport or ghost, and you can easily dump your mushrooms everywhere.
Toxic Shot - Each of Teemo’s attacks will poison the target, dealing damage each second for 4 seconds.
Teemo’s basic attacks poison their target, dealing 8/14/21/28/35 (+0.14) magical damage upon impact and again each second for 4 seconds.
Cost Passive Range 1
Pretty self-explanatory here. Really good for those enemies with really no health. However, not as effective as ignite. Still, you should be able to take your opponent down to almost nothing, so you can take something more useful than ignite.
Noxious Trap - Teemo places a explosive poisonous trap. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time.
Places a trap which detonates if an enemy steps on it, poisoning nearby enemies. Poisoned enemies take 350/500/650 (+0.8) magic damage and have their movement speed slowed by 30/40/50% for 4 seconds. Traps last 10 minutes.
Cost 75/100/125 Mana Range 230
Yes, your mushrooms. Again, it may seem that this does not really help that much, but the initial intention of the game makers was to make this like a spam of vision wards. A good teemo would place these ALL OVER the place. Coupled with your speed, you can easily dump shrooms everywhere. This would give you a very good tactical advantage as you would know where your opponents are. the problem is that These shrooms do not deal that much damage, although it there is a slight chance that you will die stepping on one when you barely have any health left. You should either clump them up if you want to get the kill, or you can put them in places where you know that your opponents would not step on them; they will simply back off if they step on it. So, for example, when you want to dragon, you do not put it at the entrance to dragon where they would step on it and retreat. You put it at the side where they are unlikely to step on it, you then know where they are and then get your teammates ready for a rape gank. This is the reason it is his ulti, an unlimited spam of vision wards and tactical positional advantage.
Another way to use this ulti is to place it in the way of creeps. A couple of shrooms should be able to eradicate a whole group, giving you the gold for all of it. Remember, stepping on these shrooms slows you down-use that to your advantage.
Camouflage - If Teemo stands still and takes no actions for 3 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.
Decent for running away or starting a gank. This used to be 5 seconds but then it was quite useless. Instead of fully running away from enemies, you can flash somewhere and then just sit pretty; they would not be able to find you. This is why teemo is quite hard to play, knowing when and how to use these simple passives can spell ownage for either you or your opponents.
Items
Recommended items
These are the game’s recommended items for teemo. I pretty much agree with all of them except the first two. Although for the ring you get mana regen, I would recommend to get a ruby crystal
so that you would not have to sell the ring later on and so that you can build frozen mallet more quickly. You would have to rely on runes for the extra mana. I also do not recommend the boots of mobility because you already have more than enough speed with any normal boots plus your W ability. I would recommend mercury treads
so that you have SOME magic resist and also have that 40% reduction on crowd control. Since you are weak against mages, this would be more useful and may prove the difference between you escaping with little health or dying. Moreover, your teammates would force you to group up, and rightly so, during the middle to later stages of the game. You would only need the speed to spam your ulti shrooms. The next item to get is the trickiest one of all- they are all needed for teemo. If you feel like you die a bit too fast or need extra health to stay in the battle field, then start off by building your ruby crystal into phage and getting a giants belt
. Do not build it up into frozen mallet yet. Try and save up for a BF
sword and a and recurve bow
. You can now choose whether you would want to build your mallet first or last whisper
. After you build these two up, then go for a trinity force and then the bloodthirster. Frozen mallet should already be giving you enough health to survive. Just stack up attack damage from here on or get a banshees if the opposing team has a fed mage or has numerous crowd control abilities.
I do not recommend going AP with teemo since only your blind and ulti would benefit from it. The poison still does not do enough damage. In team fights, your ulti is pretty useless as you cannot nuke your opponent with it. Thus Attack Damage is the way to go and remember to use your ulti as enemy locators- place them everywhere so that you can bring your teammates for a good surprise gank.
Runes and Masteries- Stack up on Attack speed runes and mana runes- this should give you a decent 32% attack speed increase in the beginning and a good 100 mana for one ability. Stack up offensive masteries and whatever is remaining goes to defense.
Summoner Spells- Flash is really important for teemo and exhaust would be good since it is and extra blind&slow. Exhaust can be used to blind another champion while you blind the one your targeting.
Ability Sequence- Q, E Q W Q R …and then prioritize in this sequence- Q W R E..
Remember your job is to help gank. You are a counter for any DPS they may have but remember that mages can penetrate your anal cavity quite easily. Stay behind the tanks and tell your team to focus the DPS, as they become quite handicapped with your blind. Stay behind the lines.
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You ever try an ambush-based build for Teemo? I’ve had good luck sitting invisible surrounded by like 9 shrooms with deathfire/blinding dart ready to go. : )
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