Dealing massive amounts of damage and causing havoc along enemy lines is the specialty of lighting god TB. He is fun an easy to play with high grade nuking damage, through spamming (blast lighting). Hit and run tactics works best with TB as he is fragile and it takes a little practice to be able to stay within firing range whilst not being hit.

Stats

Attack Type=Ranged
Attack Damage=41-49
Attack Range=350

Movementspeed=295
Turnrate=320
Armor=2.10
MagicArmor=5.5

Strength=19
Agility=15
Intelligence=20

Strength per level=1.8
Agility per level=1.7
Intelligence per level=2.7

Spells

Chain Lightning

The Thunderbringer zaps a target enemy unit
with volatile lightning. The lightning then bounces
to additional nearby enemy units.

Level 1 : 5 targets, 85 damage per unit
Level 2 : 7 targets, 100 damage per unit
Level 3 : 9 targets, 115 damage per unit
Level 4 : 15 targets, 130 damage per unit
Mana cost 65/72/79/86
Cooldown 2 seconds

Blast of Lightning

Thunderbringer blasts a target enemy
unit with lightning, dealing moderate
damage and very briefly stunning it.
The area around the target is lit up briefly,
giving vision and revealing nearby stealthed units.

Level 1 : Deals 100 damage, stuns for 0.1 seconds
Level 2 : Deals 175 damage, stuns for 0.1 seconds
Level 3 : Deals 275 damage, stuns for 0.1 seconds
Level 4 : Deals 350 damage, stuns for 0.1 seconds
Mana cost 75,95,115,135
Cooldown 7 seconds

Lightning Rod

Enemies near Thunderbringer act as lightning rods,
taking damage every time he casts a spell.
The damage is proportional to their current Health.

Level 1 : Deals 5% of enemies current health
Level 2 : Deals 7% of enemies current health
Level 3 : Deals 9% of enemies current health
Level 4 : Deals 11% of enemies current health
Mana cost n/a
Cooldown n/a

Ultimate

Lightning Storm

Thunderbringer strikes every enemy hero
on the map with lightning, dealing damage
and revealing the area around them briefly.
This ability is boosted by Staff of the Master.

Level 1 :  Deals 210 damage to all enemys on the map
Level 2 : Deals 335 damage to all enemys on the map
Level 3 :  Deals 460 damage to all enemys on the map
Mana Cost 225/325/450
Cooldown 120 seconds

Chain Lighting (CL): TB’s main farming ability is mainly from chain lighting, it is a low cool down, spread damage and moderate damage skill which makes it easy to last hit and interrupt the enemies attempt to deny creeps.

Blast of Lighting (BOL): Very high single target damage and the most powerful skill in TB’s arsenal. This skill in combination with (lighting rod), causes massive amounts of damage in all stages of the game (early,mid,late). It should be utilised to its maximum potential by simply, using the skill on a target hero before a battle commences.

Note that it is desirable to target the hero with the lowest health e.g not the tanks.

Lighting Storm (LS): TB’s signature move and the most powerful global skill in HON. this skill is most effective after a rampage of lighting combos. It should be used like this: First start with a (BOL) and follow up with a (CL), then use hit and run tactics ( stay within firing range using (CL) whenever possible, but running back a little when enemy is too close) after the short cool down, perform one last barrage of (BOL) and (CL) and simultaneously use LIGHTING STORM…

The MATHS: This fatal combination if done correctly deals about 350+130+130+350+130+450+130+350= 2020 within a mere 15 SECONDS, this isn’t even including (lighting rod), of course magic reduction needs to be taken into account however most heroes don’t get magic reduction and if they do, it is nullified by the effects of (lighting rod).

Main Items

Items on TB are bought for one goal, which is to complete the fatal combination again and again with repeated success. Without buying the correct items, TB will not have enough mana to achieve that amount of damage he is capable of. At the beginning of a 5v5 match: firstly buy a bottle (stores power ups), this ensures you have enough mana to farm with your first skill, then proceed by buying Marchers, this ensures a higher chance to perform hit and run tactics. Next is the important part, you have two choices, choice number one you buy, the Ring of Sorcery ( restores mana on use), choice number two you go straight to Staff of the Master. The latter choice is definitely safer as it is cheaper, however if you are doing well during the game (doing well = hasn’t died in game) and have enough gold, then it is highly recommended you power buy Staff of the Master, both items aim to ensure you have enough mana for the powerful combinations, but one gives more mana whilst the other more damage.

Whatever your choice was your next item should be, the Portal Key, this item gives a new range of ganking capabilities, whether you need to blink in for a last burst or blinking out to retreat this item will be able to assist you in performing hit and run tactics magnificently.

Restoration Orb: Provides around an additional 1.7 times more damage, by being able to repeat both (LS and BOL) once in a few seconds.

Additional Items

Shrunken Head: Magic immunity is a universal item that can be used for any hero. Using it will depend on enemy hero match up and thus it is situational based.

Totem of Kuldra: additional crowd control spell by disabling an enemy, another useful item for TB and most intelligence heroes.

Frost Field Plate: Providing armour and area of effect damage, enabling quick farming and higher survivability.

Skill Allocation: Depending on your personal preferences skill allocation will be a little different for everyone. Generally at level one chain lighting is the most useful skill as it does nearly the same amount of damage as BOL but with less mana, Level 2 get BOL, level 3 BOL, level 4 LR, level 5 BOL, Level 6 LS, level 7 BOL.

Grabbing the attention of the opposition and taking damage for the team, is the main role of this bulky tank. However don’t underestimate his capacity as a damage dealer; his ability to perform Whirling Blade is a very powerful counter attack ability.

Stats

Attack Type=Melee
Attack Damage=49-53
Attack Range=125

Movementspeed=290
Turnrate=320
Armor=1.80
MagicArmor=5.5

Strength=25
Agility=20
Intelligence=14

Strength per level=2.5
Agility per level=2.2
Intelligence per level=1.6

Spells

Taunt

The Legionnaire taunts nearby foes,
forcing them to attack him for a few seconds.
The Legionnaire prepares himself for the attack,
increasing his armor significantly for the duration.

Level 1 : Forces enemies around you to attack you for 1.5 seconds. +5 armor for this duration
Level 2 : Forces enemies around you to attack you for 2.0 seconds. +10 armor for this duration
Level 3 : Forces enemies around you to attack you for 2.5 seconds. +15 armor for this duration
Level 4 : Forces enemies around you to attack you for 3.0 seconds. +20 armor for this duration
Mana cost 80/90/100/110
Cooldown 14 seconds

Terrify

The Legionnaire terrifies a target foe with a display of mighty rage.
While terrified, the target foe takes damage over time until
he manages to kill a unit, friend or foe, to overcome the terror.
If no unit is killed, the terror will eventually expire naturally.

Level 1 : 15 Damage per second for 10 seconds
Level 2 : 15 Damage per second for 15 seconds
Level 3 : 20 Damage per second for20 seconds
Level 4 : 25 Damage per second for 25 seconds
Mana cost 75/85/95/105
Cooldown 25/20/15/10 seconds
The effect is removed when inflicted kills a unit

Whirling Blade

The Legionnaire’s skill with a Battle Axe is unrivaled.
Every time he is attacked, he has a small chance to
perform a Whirling Blade maneuver, which damages
all nearby enemies.

Level 1 : 17% chance to deal 100 damage in 300 radius when attacked
Level 2 : 17% chance to deal 125 damage in 300 radius when attacked
Level 3 : 17% chance to deal 150 damage in 300 radius when attacked
Level 4 : 17% chance to deal 175 damage in 300 radius when attacked
Mana cost n/a
Cooldown 0.7/0.65/0.6/0.55 seconds

Ultimate

Decapitate

The Legionnaire performs a mighty attack with
his Battle Axe, attempting to decapitate a target enemy.
If the target is low on Health, this attack will instantly
kill the target.

Level 1 : Instantly kills target if they are below 300 health, else deals 150 damage
Level 2 : Instantly kills target if they are below 450 health, else deals 250 damage
Level 3 : Instantly kills target if they are below 625 health, else deals 300 damage
Mana Cost 120/160/200
Cooldown 75/65/55 seconds

Taunt: Necessary skill in order to make creeps and heroes attack your hero (this is what makes you hero a “tank”). This ability provides additional armour which makes your hero increase its tanking capabilities (note: range on this skill is MEELE RANGE, thus you must get very close before using it).

Terrify: Powerful damage over time (DOT) skill, useful to make heroes get close to you. The main drawback of this skill is that, heroes can nullify its effects by denying or killing a creep/hero. Therefore at high level games, it is very hard to utilise properly as the effects last very short. However, it is useful when enemy heroes are running away with 10-150 health and there are only two choices: that is to either kill a creep (which will be impossible since you are hitting him) or run away so that you can’t hit him.

Whirling Blade (WB): Legionnaire’s main farming, killing and damaging ability. Becomes more and more useful as more units are attacking your hero, thus WB combined with Taunt is extremely necessary (note: WB does 175 AOE damage, don’t underestimate its damage).

Decapitate: Finisher ultimate. Killing anyone below 625 health at this skills max level, no matter what items they are using or skills (Magic immunity, Accursed ultimate, anything), but it needs to be used in MELEE RANGE.

Main Items

Helm of The Black Legion is extremely important for Legionnaire, it makes farming and tanking possible and thus should be one of your first items, Marchers provides higher chance to perform Taunt successfully and so it should be your second item. The third item which is required is, PORTAL KEY this item ensures you are successful every time with Taunt and is the most essential item for Legionnaire. The final necessary item is Behemoths Heart.

Additional Items

Health Potions and Runes of Blight: Useful items to have in the beginning before getting your Helm of The Black Legion.

Shrunken Head and Shamans Headress: Get one or the other but not both, as it can be “filled” for more useful things.

Barbed Armor: it returns 100 % damage and is incredibly useful, if the other team has critical hits dealing over 700 damage.

Symbol of Rage: Harder to kill.

Geometers Bane: Gives 2 images of your hero ( 3 BIG SCARY TANKS J, That Spin ), good for pushing.

Skill Allocation

As Terrify is hard to use, beginners should follow this general build. Level 1 WB, Level 2 Taunt, Level 3 WB, Level 4 Taunt, Level 5 WB, Level 6 Ultimate, Level 7 WB. Basically max out WB, Taunt and ultimate then just add additional stats, for more mana.